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Stellar Theater Portable JPN -ULJM06224
#11
1: yes.
2: Another bug I forget to mention.
Sometimes load game save in the main menu,
It did not confirm load the save .It said that It loaded saved.
hle.sceUtility + compiler debug log always no problem
(07-25-2020, 01:52 PM)gid15 Wrote:
(07-24-2020, 10:51 PM)sum2012 Wrote: 1c787fc version

8 out of 7 can pass that hang place
It looks like it is now getting better. Did it improve with the change from 78ae407?


Attached Files
.7z   logok.7z (Size: 394.22 KB / Downloads: 137)
.7z   log_bad.7z (Size: 5.45 KB / Downloads: 122)
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#12
(07-25-2020, 10:52 PM)sum2012 Wrote: 2: Another bug I forget to mention.
Sometimes load game save in the main menu,
It did not confirm load the save .It said that It loaded saved.
hle.sceUtility + compiler debug log always no problem
Could it be that it happens when pressing the select button/key quite long? E.g. if you try to press the select button/key very quickly, it is always displaying the load save list (if you have multiple loads, it should display the list of them)?

I've implemented a fix in 202d7f4 for this issue.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#13
Yes, 202d7f4 version fix the problem
(07-26-2020, 09:50 AM)gid15 Wrote:
(07-25-2020, 10:52 PM)sum2012 Wrote: 2: Another bug I forget to mention.
Sometimes load game save in the main menu,
It did not confirm load the save .It said that It loaded saved.
hle.sceUtility + compiler debug log always no problem
Could it be that it happens when pressing the select button/key quite long? E.g. if you try to press the select button/key very quickly, it is always displaying the load save list (if you have multiple loads, it should display the list of them)?

I've implemented a fix in 202d7f4 for this issue.
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