08-14-2010, 11:09 PM (This post was last modified: 06-29-2013, 11:52 AM by nash67.)
When you reach picture on first screen (probably some dialogs or menu, i will check that on PSP later) - press "X" button ("S" on keyboard by default) until you reach next scene. And...if you press "Pause" on JPCSP when you reach ingame - game will freeze. r1734
Load with decrypted boot.bin
Code:
3250 [GUI] INFO emu - Jpcsp v0.5 1734
3266 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10490
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 6.00
REGION = 32768
TITLE = Grand Theft Auto: Chinatown Wars
probably homebrew? false
3281 [GUI] DEBUG hle - Loading HLE firmware up to version 600
3297 [GUI] INFO emu - Loading global compatibility settings
3297 [GUI] INFO ge - Only GE Graphics: false
3297 [GUI] INFO hle.sceMpeg - Media Engine enabled
3359 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3359 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3359 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3359 [GUI] INFO memory - Ignore invalid memory access: false
3375 [GUI] DEBUG emu - No patch file found for this game
3391 [GUI] DEBUG runtime - RuntimeContext.reset
3703 [GUI] DEBUG hle - Loading HLE firmware up to version 600
3750 [GUI] DEBUG memory - PH#0: loading program 08804040 - 08B8744C - 08B8744C
3828 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804040
3828 [GUI] DEBUG memory - PH#1: loading program 08BC7FA0 - 08BC80B0 - 08DA3BC8
3828 [GUI] DEBUG memory - PH alloc consumption 0059FB88 (mem 001DBB18)
3828 [GUI] DEBUG memory - .overlays: ignoring zero-length type 8 section 08B8744C
3828 [GUI] DEBUG memory - .sbss: clearing section 08BC80B0 - 08BC82CC (len 0000021C)
3828 [GUI] DEBUG memory - .bss: clearing section 08BC8300 - 08DA3BC8 (len 001DB8C8)
3844 [GUI] DEBUG memory - .end: ignoring zero-length type 8 section 08DA3BC8
3844 [GUI] INFO emu - Found ModuleInfo name:'CTW' version:0101 attr:00000000 gp:08bd0090
3844 [GUI] DEBUG memory - Reserving 0x59FB88 bytes at 0x08804040 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3844 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x59FBC8, addr=0x08804000: returns 0x08804000
3859 [GUI] INFO emu - Found 256 imports from 30 modules
3859 [GUI] WARN emu - Failed to map import at 0x08B3581C [0x08D98894] Module 'scePspNpDrm_user'(attempt 1)
3859 [GUI] WARN emu - Failed to map import at 0x08B35824 [0xA1336091] Module 'scePspNpDrm_user'(attempt 1)
3859 [GUI] INFO emu - 254 NIDS mapped
3859 [GUI] INFO emu - 2 remaining unmapped NIDS
3859 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
4109 [GUI] DEBUG runtime - Switching to Thread root
4109 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4203 [GUI] INFO ge - OpenGL version: 2.1.2
4234 [GUI] INFO ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
12-07-2010, 09:19 AM (This post was last modified: 12-07-2010, 09:52 AM by BlackDaemon.)
No major changes, GUI still missing.
Use "-XX:MaxPermSize=128m" argument to avoid "Exception in thread "threadmain" java.lang.OutOfMemoryError: PermGen space".
r1881
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Exception in thread "threadmain" java.lang.OutOfMemoryError: PermGen space
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at jpcsp.Allegrex.compiler.CompilerClassLoader.defineClass(CompilerClassLoader.java:34)
at jpcsp.Allegrex.compiler.CodeBlock.loadExecutable(CodeBlock.java:152)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:476)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:490)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:301)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:356)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:331)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_2_89E5E50.s(_S1_2_89E5E50.java:1192)
at _S1_2_8BB62FC.s(_S1_2_8BB62FC.java:60)
at _S1_2_8BB62FC.exec(_S1_2_8BB62FC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
at _S1_2_898C9E0.s(_S1_2_898C9E0.java:1344)
at _S1_2_88D1EC0.s(_S1_2_88D1EC0.java:2528)
at _S1_2_88CFBF0.s(_S1_2_88CFBF0.java:196)
at _S1_2_893287C.s(_S1_2_893287C.java:808)
at _S1_2_893287C.exec(_S1_2_893287C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:702)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
08-30-2011, 07:57 PM (This post was last modified: 09-05-2011, 11:41 AM by littleone.)
playable on r.2239
Compability options used:
use vertex cashe
enable vao
enable saving ge screen
enable 'stencil test'
enable 'color mask'
i have ati ,so enable 'shaders' made it worse.
for some reason ,the textures are corrupted and i have to leave the game for like a min or so to become rendered ,check attachment.
rev.2298
check everything & uncheck only ('color mask' + 'stencil test' + Disable VBO + only Ge Graphics)
and still the same result ,the only way for the corrupted textures is to wait till it gets fixed by its own .
r2437
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage