07-17-2010, 08:40 AM (This post was last modified: 07-17-2010, 08:59 AM by hyakki.)
seems playable but couldnt really test to much because of strange controls
10-14fps
r1686
General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On
Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use Viewport = On
Use vertex cache = Off
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off
Game broken on MemCard dialog. Defect introduced in r1882/r1883. r1885
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
105277 Emu INFO runtime Using Compiler
105351 game_thread INFO compiler Replacing CodeBlock at 0x08ADADE8 by Native Code 'strlen'
105354 game_thread INFO compiler Replacing CodeBlock at 0x08AD7280 by Native Code 'memset'
105360 game_thread INFO compiler Replacing CodeBlock at 0x08AEBE44 by Native Code 'nop'
105383 game_thread INFO compiler Replacing CodeBlock at 0x08AC44FC by Native Code 'nop'
105387 game_thread INFO compiler Replacing CodeBlock at 0x08ACAC0C by Native Code 'nop'
105404 game_thread INFO compiler Replacing CodeBlock at 0x08ACC6DC by Native Code 'nop'
105407 game_thread INFO compiler Replacing CodeBlock at 0x08ACABBC by Native Code 'nop'
105440 game_thread INFO compiler Replacing CodeBlock at 0x08AC4334 by Native Code 'nop'
105719 game_thread INFO compiler Replacing CodeSequence at 0x08804158-0x08804164 by Native Code 'bzeroSequence'
105754 game_thread INFO stdout [UNKNOWN ] loading...
105763 game_thread INFO compiler Replacing CodeBlock at 0x0898FC8C by Native Code 'nop'
105779 game_thread INFO stdout Cabela's® African Safari (build 762 - Sep 25 2006)
105785 game_thread INFO stdout Copyright (C) 2000-2006, Chameleon Engine.
105790 game_thread INFO stdout
105798 CallbackThread INFO hle.scePower scePowerRegisterCallback slot=0 SceUID=11
105798 CallbackThread INFO hle.LoadExecForUser sceKernelRegisterExitCallback SceUID=12
105798 CallbackThread INFO stdout waiting callbacks...
105807 GUI WARN ge Unimplemented VSCX: coordX=0
105807 GUI WARN ge Unimplemented VSCY: coordY=0
105808 GUI WARN ge Unimplemented VSCZ: coordZ=0
105808 GUI WARN ge Unimplemented VTCS: coordS=0.0
105808 GUI WARN ge Unimplemented VTCT: coordT=0.0
105808 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
105808 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
105808 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
105808 GUI WARN ge Unimplemented VFC: fog=0
105809 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
105847 game_thread INFO stdout [PAK ] InitMedia ...
105854 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
105854 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
105855 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
105855 game_thread INFO hle.sceUtility IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
105856 game_thread INFO compiler Replacing CodeBlock at 0x08AADAC4 by Native Code 'nop'
105856 game_thread INFO stdout [SYSTEM ] InitEngineDll Ok
105865 game_thread INFO stdout [SYSTEM ] InitCommonDll Ok
106054 game_thread INFO compiler Replacing CodeBlock at 0x0898F26C by Native Code 'nop'
106059 game_thread INFO stdout [APP ] Home Path = 'disc0:/PSP_GAME/USRDIR'
106082 game_thread INFO compiler Replacing CodeBlock at 0x08ADAB54 by Native Code 'strchr'
106245 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107409 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107415 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107421 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107426 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107542 game_thread INFO compiler Replacing CodeSequence at 0x089944D4-0x089944E0 by Native Code 'bzeroSequence'
107546 game_thread INFO stdout [NET ] FILE 'CFG/CONSOLE.CFG' - 1638
107653 game_thread INFO compiler Replacing CodeSequence at 0x08AD7280-0x08AD7334 by Native Code 'memset'
107654 game_thread INFO compiler Replacing CodeBlock at 0x0896BE24 by Native Code 'nop'
107664 game_thread INFO compiler Replacing CodeBlock at 0x089ED704 by Native Code 'nop'
107717 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF
107723 game_thread INFO hle.sceMpeg sceMpegInit
107726 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
107731 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
107736 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF flags = 1 permissions = 00
107743 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
107748 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
107765 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
107767 game_thread INFO compiler Replacing CodeSequence at 0x08AB008C-0x08AB0098 by Native Code 'bzeroSequence'
107958 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
119387 soundThread INFO stdout sound count = 255
119393 soundThread INFO stdout sound delay = 10787
119470 game_thread INFO stdout frame count = 343
119475 game_thread INFO stdout frame loss = 0
119489 game_thread INFO stdout POLL SEMA
119495 game_thread INFO hle.sceMpeg sceMpegFinish
119495 game_thread INFO stdout movie end
119500 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF
119506 game_thread INFO hle.sceMpeg sceMpegInit
119506 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
119511 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
119516 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF flags = 1 permissions = 00
119522 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
119527 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
119537 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
119640 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
123856 game_thread INFO stdout frame count = 151
123862 game_thread INFO stdout frame loss = 0
124356 soundThread INFO stdout sound count = 110
124362 soundThread INFO stdout sound delay = 610
124373 game_thread INFO stdout POLL SEMA
124379 game_thread INFO hle.sceMpeg sceMpegFinish
124379 game_thread INFO stdout movie end
124385 game_thread INFO stdout Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF
124390 game_thread INFO hle.sceMpeg sceMpegInit
124390 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
124395 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
124401 game_thread INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF flags = 1 permissions = 00
124406 game_thread INFO stdout ---Enter DvdUmdRetryWaitSemaCB--
124411 game_thread INFO stdout ---Exit DvdUmdRetryWaitSemaCB--
124421 game_thread WARN hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
124524 game_thread INFO hle.sceDisplay sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
132476 game_thread INFO stdout frame count = 274
132481 game_thread INFO stdout frame loss = 0
132977 soundThread INFO stdout sound count = 198
132982 soundThread INFO stdout sound delay = 641
132993 game_thread INFO stdout POLL SEMA
132998 game_thread INFO hle.sceMpeg sceMpegFinish
132998 game_thread INFO stdout movie end
133021 game_thread INFO compiler Replacing CodeBlock at 0x089C8878 by Native Code 'nop'
133022 game_thread INFO compiler Replacing CodeBlock at 0x089E4A54 by Native Code 'nop'
133032 game_thread INFO compiler Replacing CodeSequence at 0x089A74C0-0x089A74DC by Native Code 'memcpySequence'
133130 GUI WARN ge Unimplemented VSCX: coordX=0
133130 GUI WARN ge Unimplemented VSCY: coordY=0
133130 GUI WARN ge Unimplemented VSCZ: coordZ=0
133130 GUI WARN ge Unimplemented VTCS: coordS=0.0
133130 GUI WARN ge Unimplemented VTCT: coordT=0.0
133131 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
133131 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
133131 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
133131 GUI WARN ge Unimplemented VFC: fog=0
133131 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
133131 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
133141 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
133158 game_thread INFO compiler Replacing CodeSequence at 0x08A055F4-0x08A05600 by Native Code 'bzeroSequence'
133158 game_thread INFO compiler Replacing CodeSequence at 0x08A05754-0x08A05760 by Native Code 'bzeroSequence'
133158 game_thread INFO compiler Replacing CodeSequence at 0x08A0584C-0x08A05858 by Native Code 'bzeroSequence'
133159 game_thread INFO compiler Replacing CodeSequence at 0x08A058FC-0x08A05908 by Native Code 'bzeroSequence'
133412 game_thread INFO compiler Replacing CodeBlock at 0x08806EF8 by Native Code 'nop'
133422 game_thread INFO stdout [SYSTEM ] Available VRAM: 376832
133444 game_thread INFO hle.sceSasCore __sceSasInit
133447 game_thread INFO stdout .[SYSTEM ] Sound initialized
133469 game_thread INFO stdout [NET ] FILE 'ZMTP/SHADERS.MTP' - 27094
133485 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/shaders.mtp' ===
133491 game_thread INFO compiler Replacing CodeBlock at 0x089E55F0 by Native Code 'nop'
133774 game_thread INFO compiler Replacing CodeBlock at 0x089E55F8 by Native Code 'nop'
133775 game_thread INFO stdout [SYSTEM ] === MltiFile: read 540650 bytes in 266 ms (2032518 bytes/sec) in 80 files ===
133843 game_thread INFO stdout [NET ] FILE 'TEXTURES/TRIANGLESHADER.PTX' - 27396
133867 game_thread INFO stdout [NET ] FILE 'TEXTURES/DEFAULTTEXTURE.PTX' - 27410
133879 game_thread INFO stdout [NET ] FILE 'FONTS/FONTSMALL.FNT' - 27422
133902 game_thread INFO stdout [NET ] FILE 'TEXTURES/FONTS/!FONTSMALL.PTX' - 27434
133921 game_thread INFO stdout [SYSTEM ] Render::SetCamera can not be called outside BeginFrame/EndFrame!
133936 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
133942 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'ConsoleShader'
133951 game_thread INFO stdout [SYSTEM ] Couldn't load shader 'ConsoleShader'
133957 game_thread INFO stdout [NET ] FILE 'FONTS/FONTSMALL.FNT' - 27475
133973 game_thread INFO stdout [APP ] 'GameDll' game version 1.0
133979 game_thread INFO stdout [APP ] 'InterfaceDll' interface version 1.0
133986 game_thread INFO compiler Replacing CodeBlock at 0x08AF9708 by Native Code 'nop'
134001 game_thread INFO stdout [NET ] FILE 'SCRIPTS/MISSIONS/GLOBALCONFIG/GLOBALCONFIG.XSC' - 27511
134092 game_thread INFO compiler Replacing CodeBlock at 0x0891A724 by Native Code 'nop'
134142 game_thread INFO compiler Splitting _S1_2_88FE990 (7944/3000)
134311 game_thread INFO compiler Splitting _S1_2_88FF4D0 (7224/3000)
134421 game_thread INFO stdout [SAN ] Executing GlobalConfig...
134460 game_thread INFO compiler Splitting _S1_2_89014BC (5181/3000)
134539 game_thread INFO stdout [SYSTEM ] Interface DLL is Ok
134545 game_thread INFO stdout [SYSTEM ] Game DLL is Ok
134550 game_thread INFO compiler Replacing CodeBlock at 0x089ED70C by Native Code 'nop'
134560 game_thread INFO compiler Replacing CodeBlock at 0x089ED714 by Native Code 'nop'
134570 game_thread INFO compiler Replacing CodeBlock at 0x089F3448 by Native Code 'nop'
134571 game_thread INFO compiler Replacing CodeBlock at 0x089736E4 by Native Code 'nop'
134571 game_thread INFO compiler Replacing CodeBlock at 0x08945098 by Native Code 'nop'
134588 game_thread INFO compiler Replacing CodeSequence at 0x08B04EBC-0x08B04EC8 by Native Code 'bzeroSequence'
134588 game_thread INFO compiler Replacing CodeSequence at 0x08B04ED8-0x08B04EE4 by Native Code 'bzeroSequence'
134594 game_thread INFO stdout [NET ] FILE 'TEXTURES/LOADINGS/!LS.PTX' - 27600
134651 game_thread INFO stdout [NET ] FILE 'TEXTURES/LOADINGS/!LS_GR.PTX' - 27657
134672 game_thread INFO compiler Replacing CodeSequence at 0x08A10260-0x08A1026C by Native Code 'bzeroSequence'
134672 game_thread INFO compiler Replacing CodeSequence at 0x08A10788-0x08A10794 by Native Code 'bzeroSequence'
134677 game_thread INFO compiler Replacing CodeSequence at 0x08A10AE8-0x08A10AF4 by Native Code 'bzeroSequence'
134677 game_thread INFO compiler Replacing CodeSequence at 0x08A10B0C-0x08A10B18 by Native Code 'bzeroSequence'
134678 game_thread INFO compiler Replacing CodeSequence at 0x08A10B48-0x08A10B54 by Native Code 'bzeroSequence'
134681 game_thread INFO compiler Replacing CodeBlock at 0x08A111E8 by Native Code 'nop'
134755 game_thread INFO stdout [APP ] MODULE_INIT
134765 game_thread INFO compiler Replacing CodeSequence at 0x08AD7280-0x08AD7334 by Native Code 'memset'
134766 game_thread INFO stdout [NET ] FILE 'SCRIPTS/SWLEGACY/SWFX.XSC' - 27734
134836 game_thread INFO stdout [NET ] FILE 'SOUND/CASA.SND' - 27801
134849 game_thread INFO stdout [NET ] FILE 'SOUND/ANIMALS.SND' - 27814
134981 game_thread INFO stdout [NET ] FILE 'SOUND/STDSOUND.SND' - 27945
135125 game_thread INFO stdout [NET ] FILE 'SOUND/ENVSOUND.SND' - 28080
135210 game_thread INFO stdout [NET ] FILE 'SOUND/FX.SND' - 28165
135250 game_thread INFO stdout [NET ] FILE 'SOUND/STDSOUND.SND' - 28206
135361 game_thread INFO stdout [NET ] FILE 'SOUND/STEPS.SND' - 28317
135371 game_thread INFO stdout [NET ] FILE 'SOUND/WEAPONS.SND' - 28327
135393 game_thread INFO stdout [NET ] FILE 'INTERFACE/SKIN/SOUND/MENU.SND' - 28349
135412 game_thread INFO stdout [NET ] FILE 'SOUND/STREAM.SND' - 28368
135445 game_thread INFO stdout [NET ] FILE 'SOUND/VOICES.SND' - 28401
135600 game_thread INFO compiler Replacing CodeBlock at 0x088866F8 by Native Code 'nop'
135604 game_thread INFO compiler Replacing CodeBlock at 0x08A98A98 by Native Code 'nop'
135605 game_thread INFO compiler Replacing CodeSequence at 0x08AF4FDC-0x08AF4FE8 by Native Code 'bzeroSequence'
135606 game_thread INFO stdout [PAK ] file 'SCRIPTS/LEVELS/INTRO/SCENARIO0.xsc' not found
135613 game_thread INFO stdout [NET ] FILE 'ZMTP/INTRO.MTP' - 28555
135628 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/intro.mtp' ===
136092 game_thread INFO compiler Splitting _S1_2_8900A48 (5850/3000)
136181 game_thread INFO compiler Splitting _S1_2_8900DC8 (5626/3000)
136246 game_thread INFO compiler Replacing CodeSequence at 0x088D21AC-0x088D21B8 by Native Code 'bzeroSequence'
136514 game_thread INFO compiler Replacing CodeSequence at 0x088B5A54-0x088B5A60 by Native Code 'bzeroSequence'
136524 game_thread INFO compiler Replacing CodeBlock at 0x088A62BC by Native Code 'nop'
136527 game_thread INFO compiler Replacing CodeBlock at 0x088A301C by Native Code 'nop'
136530 game_thread INFO compiler Replacing CodeSequence at 0x088D20F0-0x088D20FC by Native Code 'bzeroSequence'
136531 game_thread INFO compiler Replacing CodeSequence at 0x088D383C-0x088D3848 by Native Code 'bzeroSequence'
136540 game_thread INFO compiler Replacing CodeSequence at 0x088D2034-0x088D2040 by Native Code 'bzeroSequence'
136542 game_thread INFO compiler Replacing CodeSequence at 0x08A00170-0x08A0017C by Native Code 'bzeroSequence'
136578 game_thread INFO stdout [SYSTEM ] === MltiFile: read 975055 bytes in 464 ms (2101411 bytes/sec) in 67 files ===
136583 game_thread INFO stdout [NET ] FILE 'ZMTP/INTRO_TEXTURES.MTP' - 29045
136598 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/intro_textures.mtp' ===
136640 game_thread INFO stdout [SYSTEM ] === MltiFile: read 88872 bytes in 37 ms (2401946 bytes/sec) in 42 files ===
136646 game_thread INFO stdout [SYSTEM ] Memory status before loading map
136653 game_thread INFO stdout [SYSTEM ] * used=4637864, user=4506420, RW=0, free=13450072
136659 game_thread INFO stdout [SYSTEM ] * Sh = 6, tx = 107, buf = 0, pt = 0
136666 game_thread INFO stdout [SYSTEM ] * max mem block = 13426656
136674 game_thread INFO compiler Replacing CodeSequence at 0x08AD7280-0x08AD7334 by Native Code 'memset'
136676 game_thread INFO stdout [NET ] FILE 'BSP/INTRO.BSP' - 29132
136738 game_thread INFO stdout [SYSTEM ] valid combos 46
136867 game_thread INFO stdout [SYSTEM ] caustic flags 0
136921 game_thread INFO stdout [SYSTEM ] version 4.00
137277 game_thread INFO compiler Splitting _S1_2_8827250 (3405/3000)
137302 game_thread INFO compiler Replacing CodeSequence at 0x088D1DB0-0x088D1DBC by Native Code 'bzeroSequence'
137372 game_thread INFO compiler Replacing CodeBlock at 0x089E317C by Native Code 'nop'
137372 game_thread INFO compiler Replacing CodeBlock at 0x089E3174 by Native Code 'nop'
137373 game_thread INFO compiler Replacing CodeBlock at 0x089E4000 by Native Code 'nop'
137374 game_thread INFO compiler Replacing CodeBlock at 0x089E3FF8 by Native Code 'nop'
137376 game_thread INFO compiler Replacing CodeBlock at 0x089E1CA4 by Native Code 'nop'
137377 game_thread INFO compiler Replacing CodeBlock at 0x089E1C1C by Native Code 'nop'
137382 game_thread INFO compiler Replacing CodeBlock at 0x089E3E50 by Native Code 'nop'
137383 game_thread INFO compiler Replacing CodeBlock at 0x089E3E48 by Native Code 'nop'
137561 game_thread INFO compiler Replacing CodeBlock at 0x089E3160 by Native Code 'nop'
137704 game_thread INFO stdout [PAK ] file 'grass/iarba.grass' not found
137709 game_thread INFO stdout [SYSTEM ] Terrain grass mask file grass/iarba.grass couldn't be loaded
141449 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
141455 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'InvBrushShader'
141460 game_thread INFO stdout [SYSTEM ] Couldn't load shader 'InvBrushShader'
141466 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
141472 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'A_Trigger'
141477 game_thread INFO stdout [SYSTEM ] Couldn't load shader 'A_Trigger'
141483 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
141489 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'sky_16'
141494 game_thread INFO stdout [SYSTEM ] Couldn't load shader 'sky_16'
141503 game_thread INFO compiler Replacing CodeBlock at 0x0882A7E4 by Native Code 'nop'
141504 game_thread INFO compiler Replacing CodeBlock at 0x08820B80 by Native Code 'nop'
141511 game_thread INFO compiler Replacing CodeBlock at 0x08820B78 by Native Code 'nop'
141531 game_thread INFO stdout [NET ] FILE 'FONTS/FONTSMALL.FNT' - 33763
141546 game_thread INFO stdout [APP ] map 'intro' loaded succesfully (no streamming)
141557 game_thread INFO stdout [SYSTEM ] render GC 0
141562 game_thread INFO stdout [SYSTEM ] Memory status after loading map
141568 game_thread INFO stdout [SYSTEM ] * used=6934280, user=6802780, RW=0, free=11153656
141574 game_thread INFO stdout [SYSTEM ] * Sh = 42, tx = 108, buf = 0, pt = 0
141580 game_thread INFO stdout [SYSTEM ] * max mem block = 11030496
141587 game_thread INFO stdout [APP ] HudEmptyMessages: hud not yet created!
141646 game_thread INFO compiler Splitting _S1_2_8903080 (3404/3000)
141707 game_thread INFO compiler Replacing CodeBlock at 0x08B339DC by Native Code 'nop'
141730 game_thread INFO compiler Splitting _S1_2_88F3CE0 (6335/3000)
141880 game_thread INFO compiler Splitting _S1_2_88FDEF8 (8622/3000)
142078 game_thread INFO compiler Splitting _S1_2_88FDEE0 (8628/3000)
142262 game_thread INFO stdout [SYSTEM ] *** LUA 'SpServer' USES FOR GC : 31k (nblocks = 32240)
142269 game_thread INFO compiler Replacing CodeBlock at 0x08A889CC by Native Code 'nop'
142269 game_thread INFO compiler Replacing CodeBlock at 0x08A889D4 by Native Code 'nop'
142270 game_thread INFO compiler Replacing CodeBlock at 0x08A889DC by Native Code 'nop'
142300 game_thread INFO compiler Splitting _S1_2_8900F78 (5518/3000)
142379 game_thread INFO compiler Replacing CodeBlock at 0x088D08AC by Native Code 'nop'
142775 game_thread INFO compiler Replacing CodeBlock at 0x08A9866C by Native Code 'nop'
142776 game_thread INFO compiler Replacing CodeBlock at 0x08A84470 by Native Code 'nop'
142777 game_thread INFO compiler Replacing CodeBlock at 0x08A84478 by Native Code 'nop'
142777 game_thread INFO compiler Replacing CodeBlock at 0x08A8857C by Native Code 'nop'
142786 game_thread INFO compiler Replacing CodeBlock at 0x08A8858C by Native Code 'nop'
142787 game_thread INFO compiler Replacing CodeBlock at 0x08A97B58 by Native Code 'nop'
142792 game_thread INFO compiler Replacing CodeBlock at 0x08A8CF68 by Native Code 'nop'
142805 game_thread INFO compiler Replacing CodeBlock at 0x08A8E328 by Native Code 'nop'
142811 game_thread INFO compiler Replacing CodeBlock at 0x088D08A4 by Native Code 'nop'
142812 game_thread INFO compiler Replacing CodeBlock at 0x08919944 by Native Code 'nop'
142831 game_thread INFO compiler Replacing CodeBlock at 0x08AF590C by Native Code 'nop'
142833 game_thread INFO compiler Replacing CodeBlock at 0x08AF5A6C by Native Code 'nop'
142843 game_thread INFO stdout [APP ] >>>>>>>>>>>>> spawn1: 0.000000 0.000000 0.000000
142906 game_thread INFO compiler Replacing CodeSequence at 0x08B04F90-0x08B04F9C by Native Code 'bzeroSequence'
142908 game_thread INFO stdout [NET ] FILE 'ZMTP/INTRO_INTRO_1_EXTRA.MTP' - 33981
142924 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/intro_intro_1_extra.mtp' ===
145104 game_thread INFO compiler Replacing CodeSequence at 0x088D5758-0x088D5764 by Native Code 'bzeroSequence'
145107 game_thread INFO compiler Replacing CodeSequence at 0x088CB6C0-0x088CB6CC by Native Code 'bzeroSequence'
145111 game_thread INFO compiler Replacing CodeSequence at 0x088B84B0-0x088B84BC by Native Code 'bzeroSequence'
145112 game_thread INFO compiler Replacing CodeBlock at 0x088B8708 by Native Code 'nop'
145113 game_thread INFO compiler Replacing CodeSequence at 0x088B90C4-0x088B90D0 by Native Code 'bzeroSequence'
145115 game_thread INFO compiler Replacing CodeBlock at 0x088B9284 by Native Code 'nop'
145250 game_thread INFO stdout [SYSTEM ] === MltiFile: read 3694615 bytes in 2295 ms (1609854 bytes/sec) in 248 files ===
145256 game_thread INFO stdout [NET ] FILE 'ZMTP/CHAR5_HUNTER.MTP' - 36304
145271 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/char5_hunter.mtp' ===
145345 game_thread INFO stdout [SYSTEM ] === MltiFile: read 156960 bytes in 67 ms (2342686 bytes/sec) in 5 files ===
145351 game_thread INFO stdout [NET ] FILE 'ZMTP/RIFLE_PSPEXTRA_WEAPON.MTP' - 36397
145366 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/rifle_pspextra_weapon.mtp' ===
145524 game_thread INFO stdout [SYSTEM ] === MltiFile: read 413008 bytes in 152 ms (2717158 bytes/sec) in 15 files ===
145529 game_thread INFO stdout [PAK ] file 'ZMTP/INTRO_INTRO_1_HUD.MTP' not found
145535 game_thread INFO stdout [PAK ] file 'zmtp/intro_intro_1_hud.mtp' not found
145583 game_thread INFO compiler Splitting _S1_2_890BFF8 (8279/3000)
145705 game_thread INFO compiler Splitting _S1_2_88FA020 (3993/3000)
145752 game_thread INFO compiler Splitting _S1_2_88FA14C (3918/3000)
145824 game_thread INFO compiler Splitting _S1_2_890DAB8 (6567/3000)
145951 game_thread INFO compiler Replacing CodeSequence at 0x08B40634-0x08B40640 by Native Code 'bzeroSequence'
146011 game_thread INFO compiler Splitting _S1_2_88FEAC4 (7867/3000)
146147 game_thread INFO compiler Replacing CodeSequence at 0x08B97880-0x08B9788C by Native Code 'bzeroSequence'
146148 game_thread INFO stdout [SYSTEM ] Couldn't load texture 'TEXTURES/TRACKS/TRACK_LIONESS.TGA'
146178 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/LION/GAME.AP' - 36640
146535 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/ELEPHANT/GAME.AP' - 36991
146715 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
146721 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'track_elephant'
146726 game_thread INFO stdout [SYSTEM ] Couldn't load shader 'track_elephant'
146758 game_thread INFO compiler Splitting _S1_2_8900F60 (5524/3000)
146845 game_thread INFO compiler Splitting _S1_2_890DE7C (6326/3000)
146959 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/IMPALA/GAME.AP' - 37195
147073 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/ZEBRA/GAME.AP' - 37310
147205 game_thread INFO stdout [SYSTEM ] LUA: 'attempt to call a nil value'
147211 game_thread INFO stdout [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'track_zebra'
147217 game_thread INFO stdout [SYSTEM ] Couldn't load shader 'track_zebra'
147258 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/LION/GAME.AP' - 37466
147593 game_thread INFO compiler Splitting _S1_2_890D130 (7177/3000)
147708 game_thread INFO compiler Splitting _S1_2_8900C30 (5728/3000)
147808 game_thread INFO compiler Splitting _S1_2_890C2C4 (8100/3000)
148336 game_thread INFO compiler Splitting _S1_2_88F63F4 (3834/3000)
148407 game_thread INFO stdout [SCRIPT ] Invalid function call
148461 game_thread INFO compiler Splitting _S1_2_88FE808 (8042/3000)
148595 game_thread INFO compiler Splitting _S1_2_88F083C (3354/3000)
148633 game_thread INFO compiler Splitting _S1_2_88EB124 (4409/3000)
148740 game_thread INFO compiler Splitting _S1_2_88EA758 (5036/3000)
148931 game_thread INFO compiler Splitting _S1_2_890BEF0 (8345/3000)
149075 game_thread INFO compiler Splitting _S1_2_88FA4DC (3690/3000)
149132 game_thread INFO compiler Splitting _S1_2_890E1B0 (6121/3000)
149203 game_thread INFO compiler Splitting _S1_2_88F06B0 (3453/3000)
149263 game_thread INFO compiler Splitting _S1_2_88F43B4 (5898/3000)
149397 game_thread INFO stdout [SAN ] Spawned a Lioness : lioness_01.
149421 game_thread INFO compiler Splitting _S1_2_89031A4 (3331/3000)
149450 game_thread INFO compiler Splitting _S1_2_890378C (3263/3000)
149479 game_thread INFO compiler Splitting _S1_2_89033DC (3287/3000)
149501 game_thread INFO compiler Replacing CodeSequence at 0x08BBD814-0x08BBD820 by Native Code 'bzeroSequence'
149501 game_thread INFO compiler Replacing CodeSequence at 0x08BBD830-0x08BBD83C by Native Code 'bzeroSequence'
149502 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/LIONESSE/INTRO.AP' - 37828
149616 game_thread INFO stdout [SCRIPT ] Invalid function call
149645 game_thread INFO stdout [SAN ] Spawned a Impala : impala_01.
149652 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/IMPALA/INTRO.AP' - 37973
149760 game_thread INFO stdout [SCRIPT ] Invalid function call
149781 game_thread INFO stdout [SAN ] Spawned a Impala : impala_02.
149793 game_thread INFO stdout [SCRIPT ] Invalid function call
149813 game_thread INFO stdout [SAN ] Spawned a Impala : impala_03.
149825 game_thread INFO stdout [SCRIPT ] Invalid function call
149845 game_thread INFO stdout [SAN ] Spawned a Impala : impala_04.
149856 game_thread INFO stdout [SCRIPT ] Invalid function call
149887 game_thread INFO stdout [SAN ] Spawned a Lion : lion_01.
149893 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/LION/INTRO_LION.AP' - 38214
149917 game_thread INFO stdout [SCRIPT ] Invalid function call
149938 game_thread INFO stdout [SAN ] Spawned a Zebra : zebra_01.
149944 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/ZEBRA/INTRO.AP' - 38265
149978 game_thread INFO stdout [SCRIPT ] Invalid function call
149997 game_thread INFO stdout [SAN ] Spawned a Zebra : zebra_02.
150008 game_thread INFO stdout [SCRIPT ] Invalid function call
150028 game_thread INFO stdout [SAN ] Spawned a Zebra : zebra_03.
150039 game_thread INFO stdout [SCRIPT ] Invalid function call
150057 game_thread INFO stdout [SAN ] Spawned a Zebra : zebra_04.
150069 game_thread INFO stdout [SCRIPT ] Invalid function call
150086 game_thread INFO stdout [SAN ] Spawned a Zebra : zebra_05.
150098 game_thread INFO stdout [SCRIPT ] Invalid function call
150125 game_thread INFO stdout [SAN ] Spawned a Elephant : elephant_01.
150131 game_thread INFO stdout [NET ] FILE 'OBJECTS/ANIMALS/ELEPHANT/INTRO.AP' - 38452
150180 game_thread INFO stdout [SCRIPT ] Invalid function call
150204 game_thread INFO stdout [SAN ] Spawned a Elephant : elephant_02.
150214 game_thread INFO stdout [SCRIPT ] Invalid function call
150237 game_thread INFO stdout [SAN ] Spawned a Elephant : elephant_03.
150248 game_thread INFO stdout [SCRIPT ] Invalid function call
150272 game_thread INFO stdout [SAN ] Spawned a Elephant : elephant_04.
150285 game_thread INFO compiler Splitting _S1_2_8903950 (3150/3000)
150311 game_thread INFO compiler Splitting _S1_2_8903B84 (3105/3000)
150334 game_thread INFO stdout [SCRIPT ] ConfigTaskBonus: bonus_fire - param is not handled!
150369 game_thread INFO stdout [APP ] >>>>>>>>>>>>> spawn2: 0.000000 0.000000 0.000000
150375 game_thread INFO stdout [APP ] >>>>>>>>>>>>> spawn3: 0.000000 0.000000 0.000000
150401 game_thread INFO stdout [SAN ] Weapon configuration will be loaded from SCRIPT.
150407 game_thread INFO stdout [NET ] FILE 'SCRIPTS/MODELS/WEAPONS/WEAPONSCONFIG.XSC' - 38641
150465 game_thread INFO stdout [NET ] FILE 'OBJECTS/ITEMS/MISC/HITCAMERA/LODGE.AP' - 38696
150478 game_thread INFO stdout [NET ] FILE 'OBJECTS/ITEMS/MISC/HITCAMERA/INTRO.AP' - 38709
150493 game_thread INFO compiler Replacing CodeBlock at 0x08BA5870 by Native Code 'nop'
151353 game_thread INFO stdout [SAN ] Loading hit cameras.
151364 game_thread INFO stdout [NET ] FILE 'FX/HFXCFG/DECALS.TXT' - 38933
151382 game_thread INFO stdout [SYSTEM ] *** LUA 'DecalManager' USES FOR GC : 9k (nblocks = 9349)
151390 game_thread INFO stdout [PAK ] file 'fx\hfxcfg\hfxintro.cfg' not found
151395 game_thread INFO stdout [SYSTEM ] *** LUA 'unknown' USES FOR GC : 10k (nblocks = 11042)
151402 game_thread INFO stdout [PAK ] file 'Typemaps\Type_intro.mat' not found
151407 game_thread INFO stdout [PAK ] Cannot open file Typemaps\Type_intro.mat
151576 game_thread INFO stdout [NET ] FILE 'SCRIPTS/WEATHER/WEATHER_INTRO.TXT' - 39131
151592 game_thread INFO stdout [NET ] FILE 'SCRIPTS/WEATHER/WEATHERUTIL.TXT' - 39147
151775 game_thread INFO stdout [NET ] FILE 'TEXTURES/WEATHER/INTRO_SKY/INTRO_VISMASK0.TGA' - 39301
151881 game_thread INFO compiler Replacing CodeBlock at 0x08B36370 by Native Code 'nop'
151893 game_thread INFO compiler Replacing CodeBlock at 0x08B04F5C by Native Code 'nop'
151896 game_thread INFO stdout [APP ] >>>>>>>>>>>>> spawn4: 0.000000 0.000000 0.000000
151903 game_thread INFO stdout [APP ] Spawning hunter at default location.
151913 game_thread INFO compiler Replacing CodeBlock at 0x08AF5A7C by Native Code 'nop'
151975 game_thread INFO stdout [SERVER ] loading time : 10921ms (map : 5382ms, client: 5539ms)
151998 game_thread INFO compiler Replacing CodeBlock at 0x0892E50C by Native Code 'nop'
152004 game_thread INFO compiler Replacing CodeBlock at 0x08918E0C by Native Code 'nop'
152009 game_thread INFO compiler Replacing CodeBlock at 0x08A97B50 by Native Code 'nop'
152058 game_thread INFO compiler Splitting _S1_2_8830394 (5171/3000)
152095 game_thread INFO compiler Replacing CodeBlock at 0x08A8E330 by Native Code 'nop'
152113 game_thread INFO compiler Replacing CodeSequence at 0x08970660-0x0897066C by Native Code 'bzeroSequence'
152120 game_thread INFO compiler Replacing CodeBlock at 0x08A889E4 by Native Code 'nop'
152120 game_thread INFO compiler Replacing CodeBlock at 0x08A98674 by Native Code 'nop'
152121 game_thread INFO compiler Replacing CodeBlock at 0x08A88594 by Native Code 'nop'
152122 game_thread INFO compiler Replacing CodeBlock at 0x08A97B60 by Native Code 'nop'
152123 game_thread INFO compiler Replacing CodeBlock at 0x08B0B464 by Native Code 'nop'
152140 game_thread INFO compiler Replacing CodeBlock at 0x08AF5A84 by Native Code 'nop'
152146 game_thread INFO compiler Replacing CodeBlock at 0x0892CDD0 by Native Code 'nop'
152146 game_thread INFO compiler Replacing CodeBlock at 0x08BA84FC by Native Code 'nop'
152189 game_thread INFO compiler Replacing CodeBlock at 0x08B94A44 by Native Code 'nop'
152749 game_thread INFO stdout [NET ] FILE 'SOUND/STREAM/MUSIC/INTRO.WAV' - 40039
152757 game_thread WARN hle.sceAtrac3plus sceAtracSetLoopNum: bad atracID= 255
152757 game_thread INFO compiler Replacing CodeBlock at 0x08A03D24 by Native Code 'nop'
152758 game_thread INFO compiler Replacing CodeBlock at 0x08A032CC by Native Code 'nop'
152769 game_thread INFO compiler Splitting _S1_2_89033C8 (3292/3000)
152801 game_thread INFO compiler Splitting _S1_2_89033F4 (3281/3000)
152854 game_thread INFO compiler Replacing CodeBlock at 0x08A3C7B4 by Native Code 'nop'
152910 game_thread INFO compiler Splitting _S1_2_885F68C (3145/3000)
153140 game_thread WARN hle.sceAtrac3plus sceAtracSetLoopNum: bad atracID= 255
153235 game_thread INFO compiler Replacing CodeBlock at 0x08B99358 by Native Code 'nop'
153341 game_thread INFO compiler Replacing CodeBlock at 0x0892F390 by Native Code 'nop'
153344 game_thread INFO compiler Replacing CodeSequence at 0x08AA4670-0x08AA467C by Native Code 'bzeroSequence'
153344 game_thread INFO compiler Replacing CodeSequence at 0x08AA4694-0x08AA46A0 by Native Code 'bzeroSequence'
153345 game_thread INFO compiler Replacing CodeSequence at 0x08AA46D0-0x08AA46DC by Native Code 'bzeroSequence'
153345 game_thread INFO compiler Replacing CodeSequence at 0x08AA4858-0x08AA4864 by Native Code 'bzeroSequence'
153346 game_thread INFO compiler Replacing CodeSequence at 0x08AA4A3C-0x08AA4A48 by Native Code 'bzeroSequence'
153346 game_thread INFO compiler Replacing CodeSequence at 0x08AA4A60-0x08AA4A6C by Native Code 'bzeroSequence'
153347 game_thread INFO compiler Replacing CodeSequence at 0x08AA4AA4-0x08AA4AB0 by Native Code 'bzeroSequence'
153893 game_thread INFO compiler Replacing CodeBlock at 0x08AA41A0 by Native Code 'nop'
153897 game_thread INFO compiler Replacing CodeBlock at 0x088758D0 by Native Code 'nop'
153912 game_thread INFO compiler Replacing CodeSequence at 0x08AA6BC8-0x08AA6BD4 by Native Code 'bzeroSequence'
153913 game_thread INFO compiler Replacing CodeSequence at 0x08AA6E48-0x08AA6E54 by Native Code 'bzeroSequence'
153939 game_thread INFO compiler Replacing CodeSequence at 0x08A0F080-0x08A0F08C by Native Code 'bzeroSequence'
153940 game_thread INFO compiler Replacing CodeSequence at 0x08A0F5A8-0x08A0F5B4 by Native Code 'bzeroSequence'
153943 game_thread INFO compiler Replacing CodeSequence at 0x08A0F830-0x08A0F83C by Native Code 'bzeroSequence'
153944 game_thread INFO compiler Replacing CodeSequence at 0x08A0F854-0x08A0F860 by Native Code 'bzeroSequence'
153944 game_thread INFO compiler Replacing CodeSequence at 0x08A0F890-0x08A0F89C by Native Code 'bzeroSequence'
153950 game_thread INFO compiler Replacing CodeBlock at 0x088758D8 by Native Code 'nop'
153953 game_thread INFO compiler Replacing CodeBlock at 0x08A0FFFC by Native Code 'nop'
153961 game_thread INFO compiler Replacing CodeSequence at 0x08AB3400-0x08AB340C by Native Code 'bzeroSequence'
153962 game_thread INFO compiler Replacing CodeSequence at 0x08AB35B4-0x08AB35C0 by Native Code 'bzeroSequence'
153962 game_thread INFO compiler Replacing CodeSequence at 0x08AB3880-0x08AB388C by Native Code 'bzeroSequence'
153962 game_thread INFO compiler Replacing CodeSequence at 0x08AB38A4-0x08AB38B0 by Native Code 'bzeroSequence'
153963 game_thread INFO compiler Replacing CodeSequence at 0x08AB38E8-0x08AB38F4 by Native Code 'bzeroSequence'
153968 game_thread INFO compiler Replacing CodeBlock at 0x08AB3A60 by Native Code 'nop'
153979 game_thread INFO compiler Replacing CodeSequence at 0x08A9B508-0x08A9B514 by Native Code 'bzeroSequence'
153979 game_thread INFO compiler Replacing CodeSequence at 0x08A9B69C-0x08A9B6A8 by Native Code 'bzeroSequence'
153979 game_thread INFO compiler Replacing CodeSequence at 0x08A9B6C0-0x08A9B6CC by Native Code 'bzeroSequence'
153980 game_thread INFO compiler Replacing CodeSequence at 0x08A9B6FC-0x08A9B708 by Native Code 'bzeroSequence'
153980 game_thread INFO compiler Replacing CodeSequence at 0x08A9BB5C-0x08A9BB68 by Native Code 'bzeroSequence'
153981 game_thread INFO compiler Replacing CodeSequence at 0x08A9BE54-0x08A9BE60 by Native Code 'bzeroSequence'
153982 game_thread INFO compiler Replacing CodeSequence at 0x08A9C0AC-0x08A9C0B8 by Native Code 'bzeroSequence'
154001 game_thread INFO compiler Replacing CodeBlock at 0x08A9C508 by Native Code 'nop'
154003 game_thread INFO compiler Replacing CodeSequence at 0x08A06154-0x08A06160 by Native Code 'bzeroSequence'
154009 game_thread INFO compiler Replacing CodeBlock at 0x08B365DC by Native Code 'nop'
154010 game_thread INFO compiler Replacing CodeBlock at 0x08B041F0 by Native Code 'nop'
154012 game_thread INFO compiler Replacing CodeBlock at 0x08B00E28 by Native Code 'nop'
154014 game_thread INFO compiler Replacing CodeBlock at 0x08A070D8 by Native Code 'nop'
154014 game_thread INFO compiler Replacing CodeSequence at 0x08AA1454-0x08AA1460 by Native Code 'bzeroSequence'
154015 game_thread INFO compiler Replacing CodeSequence at 0x08AA14CC-0x08AA14D8 by Native Code 'bzeroSequence'
154276 game_thread INFO hle.sceAtrac3plus hleAtracSetData atracID=73, bufferSize=0x10000, fileSize=0x95490
154277 game_thread INFO hle Undecodable AT3+ data detected.
155371 game_thread INFO compiler Replacing CodeBlock at 0x08898C1C by Native Code 'nop'
156889 game_thread INFO stdout [SYSTEM ] Could not find wave sound/stream/music/intro.vag
156897 game_thread INFO stdout [NET ] FILE 'TEXTURES/LOADINGS/!LS.PTX' - 43290
156952 game_thread INFO stdout [NET ] FILE 'TEXTURES/LOADINGS/!LS_GR.PTX' - 43346
157064 game_thread INFO compiler Replacing CodeBlock at 0x08B671D4 by Native Code 'nop'
157176 game_thread INFO compiler Replacing CodeBlock at 0x08B80A2C by Native Code 'nop'
157181 game_thread INFO compiler Replacing CodeBlock at 0x08A02B68 by Native Code 'nop'
157183 game_thread INFO stdout [SYSTEM ] *** LUA 'unknown' USES FOR GC : 33k (nblocks = 33969)
157193 game_thread INFO compiler Replacing CodeBlock at 0x08B4CE64 by Native Code 'nop'
157195 game_thread INFO compiler Replacing CodeBlock at 0x08AF5A74 by Native Code 'nop'
157196 game_thread INFO compiler Replacing CodeBlock at 0x0892FB14 by Native Code 'nop'
157214 game_thread INFO stdout [MEMORY ] Passed NULL pointer for delete in 'UnknownFile' at line -1 in function 'UnknownFunction'!
157282 game_thread INFO compiler Replacing CodeBlock at 0x08B36854 by Native Code 'nop'
157283 game_thread INFO compiler Replacing CodeBlock at 0x089C9308 by Native Code 'nop'
157369 game_thread INFO stdout [SYSTEM ] *** LUA 'FxManager' USES FOR GC : 182k (nblocks = 186658)
157406 game_thread INFO stdout [SYSTEM ] *** clear cache
157512 game_thread INFO stdout [NET ] FILE 'SOUND/MENUSOUND.SND' - 43815
157528 game_thread INFO stdout [NET ] FILE 'ZMTP/MAINMENU.MTP' - 43828
157543 game_thread INFO stdout [SYSTEM ] === MltiFile 'zmtp/mainmenu.mtp' ===
168276 game_thread INFO compiler Splitting _S1_2_890BDDC (8414/3000)
168473 game_thread INFO compiler Splitting _S1_2_88FA278 (3843/3000)
168598 game_thread INFO compiler Splitting _S1_2_88EA478 (5220/3000)
168708 game_thread INFO compiler Replacing CodeSequence at 0x08A79568-0x08A79574 by Native Code 'bzeroSequence'
168709 game_thread INFO compiler Replacing CodeBlock at 0x08A7A2FC by Native Code 'nop'
168887 game_thread INFO stdout [SYSTEM ] === MltiFile: read 4048319 bytes in 11039 ms (366728 bytes/sec) in 62 files ===
168894 game_thread INFO stdout [NET ] FILE 'INTERFACE/MAINMENU.RES.RC' - 54894
168912 game_thread INFO compiler Replacing CodeBlock at 0x08A2F87C by Native Code 'nop'
168998 game_thread INFO compiler Replacing CodeBlock at 0x08A2F884 by Native Code 'nop'
169009 game_thread INFO stdout [SYSTEM ] Available VRAM: 49152
169017 game_thread INFO stdout .[NET ] FILE 'INTERFACE/SKIN/FONTS/FONTCAS1.FNT' - 55008
169045 game_thread INFO stdout [NET ] FILE 'INTERFACE/SKIN/FONTS/FONTCAS3.FNT' - 55035
169055 game_thread INFO stdout [NET ] FILE 'INTERFACE/SKIN/FONTS/FONTCAS2.FNT' - 55046
169081 game_thread INFO stdout [NET ] FILE 'INTERFACE/SKIN/SOUND/MENUTRACK.WAV' - 55071
169087 game_thread WARN hle.sceAtrac3plus sceAtracSetLoopNum: bad atracID= 255
169147 game_thread INFO compiler Splitting _S1_2_890CAD0 (7585/3000)
169299 game_thread INFO compiler Splitting _S1_2_890D468 (6971/3000)
169389 game_thread INFO compiler Splitting _S1_2_88F6AC8 (3397/3000)
169429 game_thread INFO compiler Splitting _S1_2_88EAF78 (4516/3000)
169532 game_thread INFO compiler Splitting _S1_2_88FEE70 (7632/3000)
170297 game_thread INFO compiler Splitting _S1_2_890C6D0 (7841/3000)
170400 game_thread INFO compiler Replacing CodeBlock at 0x088D08BC by Native Code 'nop'
170415 game_thread INFO compiler Splitting _S1_2_8902428 (4194/3000)
170478 game_thread INFO compiler Splitting _S1_2_89018AC (4929/3000)
170535 game_thread INFO compiler Splitting _S1_2_88FA3A8 (3767/3000)
170591 game_thread INFO compiler Splitting _S1_2_88EADD8 (4620/3000)
170643 game_thread INFO stdout [INSCRIPT]
170648 game_thread INFO stdout sb init
170655 game_thread INFO stdout [INSCRIPT] action tip skin set_owner
170661 game_thread INFO stdout [INSCRIPT]
170666 game_thread INFO stdout
170671 game_thread INFO stdout actiontip added
170677 game_thread INFO stdout
170735 game_thread INFO compiler Splitting _S1_2_88FE088 (8522/3000)
170881 game_thread INFO stdout [INSCRIPT]
170887 game_thread INFO stdout
170892 game_thread INFO stdout main menu init
170897 game_thread INFO stdout
170922 game_thread INFO compiler Splitting _S1_2_890FBB8 (4455/3000)
170996 game_thread INFO compiler Splitting _S1_2_890C1B8 (8167/3000)
171117 game_thread INFO compiler Splitting _S1_2_8910604 (3796/3000)
171168 game_thread INFO compiler Splitting _S1_2_88EBE64 (3561/3000)
171241 game_thread INFO compiler Splitting _S1_2_890C100 (8213/3000)
171383 game_thread INFO compiler Splitting _S1_2_890DB74 (6520/3000)
171463 game_thread INFO stdout [INSCRIPT] FirstDraw
171492 game_thread INFO compiler Splitting _S1_2_88FADA8 (3127/3000)
171551 game_thread INFO compiler Splitting _S1_2_88EC010 (3454/3000)
171644 game_thread INFO compiler Splitting _S1_2_890E800 (5717/3000)
171788 game_thread WARN hle.sceAtrac3plus sceAtracSetLoopNum: bad atracID= 255
171823 game_thread INFO stdout [INSCRIPT]
171829 game_thread INFO stdout
171834 game_thread INFO stdout
171839 game_thread INFO stdout init main menu 1
171845 game_thread INFO stdout [INSCRIPT] init first
171865 game_thread INFO compiler Replacing CodeBlock at 0x08A26594 by Native Code 'nop'
171866 game_thread INFO stdout [INSCRIPT] Booting...
171873 game_thread INFO compiler Replacing CodeSequence at 0x08AADB0C-0x08AADB18 by Native Code 'bzeroSequence'
171874 game_thread INFO compiler Replacing CodeSequence at 0x08AADB28-0x08AADB34 by Native Code 'bzeroSequence'
171875 game_thread INFO compiler Replacing CodeSequence at 0x08AADE84-0x08AADE90 by Native Code 'bzeroSequence'
171875 game_thread INFO compiler Replacing CodeSequence at 0x08AADEA0-0x08AADEAC by Native Code 'bzeroSequence'
171933 GUI WARN ge Unimplemented VSCX: coordX=0
171933 GUI WARN ge Unimplemented VSCY: coordY=0
171934 GUI WARN ge Unimplemented VSCZ: coordZ=0
171934 GUI WARN ge Unimplemented VTCS: coordS=0.0
171934 GUI WARN ge Unimplemented VTCT: coordT=0.0
171934 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
171934 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
171935 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
171935 GUI WARN ge Unimplemented VFC: fog=0
171935 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
171935 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
171942 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
171945 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172035 GUI WARN ge Unimplemented VSCX: coordX=0
172035 GUI WARN ge Unimplemented VSCY: coordY=0
172035 GUI WARN ge Unimplemented VSCZ: coordZ=0
172036 GUI WARN ge Unimplemented VTCS: coordS=0.0
172036 GUI WARN ge Unimplemented VTCT: coordT=0.0
172036 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172036 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172036 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172037 GUI WARN ge Unimplemented VFC: fog=0
172037 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172037 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172044 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
172054 game_thread INFO compiler Replacing CodeSequence at 0x08AADB0C-0x08AADB18 by Native Code 'bzeroSequence'
172054 game_thread INFO compiler Replacing CodeSequence at 0x08AADB28-0x08AADB34 by Native Code 'bzeroSequence'
172059 GUI WARN ge Unimplemented VSCX: coordX=0
172059 GUI WARN ge Unimplemented VSCY: coordY=0
172060 GUI WARN ge Unimplemented VSCZ: coordZ=0
172060 GUI WARN ge Unimplemented VTCS: coordS=0.0
172060 GUI WARN ge Unimplemented VTCT: coordT=0.0
172060 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172060 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172060 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172061 GUI WARN ge Unimplemented VFC: fog=0
172061 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172061 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172067 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
172068 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172153 GUI WARN ge Unimplemented VSCX: coordX=0
172153 GUI WARN ge Unimplemented VSCY: coordY=0
172153 GUI WARN ge Unimplemented VSCZ: coordZ=0
172153 GUI WARN ge Unimplemented VTCS: coordS=0.0
172154 GUI WARN ge Unimplemented VTCT: coordT=0.0
172154 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172154 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172154 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172154 GUI WARN ge Unimplemented VFC: fog=0
172154 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172155 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172161 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
172175 GUI WARN ge Unimplemented VSCX: coordX=0
172175 GUI WARN ge Unimplemented VSCY: coordY=0
172175 GUI WARN ge Unimplemented VSCZ: coordZ=0
172175 GUI WARN ge Unimplemented VTCS: coordS=0.0
172175 GUI WARN ge Unimplemented VTCT: coordT=0.0
172176 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172176 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172176 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172176 GUI WARN ge Unimplemented VFC: fog=0
172176 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172176 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172182 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
172183 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172269 GUI WARN ge Unimplemented VSCX: coordX=0
172270 GUI WARN ge Unimplemented VSCY: coordY=0
172270 GUI WARN ge Unimplemented VSCZ: coordZ=0
172270 GUI WARN ge Unimplemented VTCS: coordS=0.0
172270 GUI WARN ge Unimplemented VTCT: coordT=0.0
172270 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172271 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172271 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172271 GUI WARN ge Unimplemented VFC: fog=0
172271 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172271 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172277 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
172289 GUI WARN ge Unimplemented VSCX: coordX=0
172289 GUI WARN ge Unimplemented VSCY: coordY=0
172290 GUI WARN ge Unimplemented VSCZ: coordZ=0
172290 GUI WARN ge Unimplemented VTCS: coordS=0.0
172290 GUI WARN ge Unimplemented VTCT: coordT=0.0
172290 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172290 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172290 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172291 GUI WARN ge Unimplemented VFC: fog=0
172291 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172291 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172297 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4000000,512,3)
172299 game_thread INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172386 GUI WARN ge Unimplemented VSCX: coordX=0
172386 GUI WARN ge Unimplemented VSCY: coordY=0
172387 GUI WARN ge Unimplemented VSCZ: coordZ=0
172387 GUI WARN ge Unimplemented VTCS: coordS=0.0
172387 GUI WARN ge Unimplemented VTCT: coordT=0.0
172387 GUI WARN ge Unimplemented VTCQ: coordQ=0.0
172387 GUI WARN ge Unimplemented VCV: colorR=0, colorG=0, colorB=0
172387 GUI WARN ge Unimplemented VAP: alpha=0, prim_type=0
172388 GUI WARN ge Unimplemented VFC: fog=0
172388 GUI WARN ge Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172388 GUI WARN hle.sceDisplay hleDisplaySetGeBuf bad params (4000000,0,0)
172394 GUI INFO hle.sceDisplay hleDisplaySetGeBuf ok (4088000,512,3)
172405 game_thread INFO stdout [INSCRIPT] Terminate success
172477 game_thread INFO compiler Splitting _S1_2_88FDFC0 (8572/3000)
172641 game_thread INFO compiler Splitting _S1_2_88EA5B8 (5140/3000)
173404 game_thread INFO compiler Splitting _S1_2_88EBCC4 (3665/3000)
173452 game_thread INFO stdout [INSCRIPT] SOUND : open : 'guiCommonMessageBox'
173560 game_thread INFO hle.sceAtrac3plus hleAtracSetData atracID=109, bufferSize=0x10000, fileSize=0x736dc
173561 game_thread INFO hle Undecodable AT3+ data detected.
173714 game_thread INFO hle.sceAtrac3plus hleAtracSetData atracID=109, bufferSize=0x100, fileSize=0x100
173714 game_thread INFO hle Undecodable AT3+ data detected.
173714 game_thread ERROR memory read32 - Invalid memory address : 0xAC90A639 PC=08000030
173715 game_thread ERROR memory read32 - Invalid memory address : 0xAC90A63D PC=08000030
173716 game_thread ERROR memory read32 - Invalid memory address : 0xAC90A641 PC=08000030
...