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Dissidia: Final Fantasy - ULUS10437
#71
(12-08-2010, 09:46 PM)Kai3213 Wrote: In recent builds including rev 1890 I've been getting this error

15908 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
15920 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
15931 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
15944 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
15956 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
15956 [GUI] ERROR ge - Aborting current list processing due to too many errors

Appears right at the title screen.

error is fixed in r1899
speed is also improved

but it gets some unmapped imports
3112 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08AE0E28 - 08bd6e38 00000000 00001330
3113 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08AE0E28 - 08b75f50 00000000 00001330
3116 [ffst_thread] WARN hle - IGNORING: Unmapped import @ 0x08AE0E28 - 08b75f50 08b75f50 00000000


Attached Files
.rar   log.rar (Size: 10.05 KB / Downloads: 156)
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#72
Hi, I got error while playing this game on jpcsp
Please do help me
I'm using jpcsp v0.6 1899
In media configuration:
Use Media Engine (on)
Extract media files to tmp folder(on)
decode audio files with SonicStage(on)

The game runs smooth until i enter the battle in arcade or quick battle
It's stuck
And i receive something like this

at jpcsp.graphics.RE.BaseRenderingEngineProxy.setVertexPointer<BaseRenderingEngineProxy.java:556>
at jpcsp.graphics.RE.buffer.BufferManagerVBO.setVertexPointer<BufferManagerVBO.java:98>
at jpcsp.graphics.VideoEngine.setVertexPointer<VideoEngine.java:3598>
at jpcsp.graphics.VideoEngine.executeCommandPRIM<VideoEngine.java:1535>
at jpcsp.graphics.VideoEngine.executeCommand<VideoEngine.java:1026>
at Jpcsp.graphics.VideoEngine.executeList<VideoEngine.java:708>
at jpcsp.graphics.VideoEngine.update<VideoEngine.java:436>
at jpcsp.HLE.modules150.sceDisplay.paintGL<sceDisplay.java:1132>
at org.lwjgl.opengl.AWTGLCanvas.paint<AWTGLCanvas.java:314>
at org.lwjgl.opengl.AWTGLCanvas.update<AWTGLCanvas.java:343>
at sun.awt.RepaintArea.updateComponent<Unknown Source>
at sun.awt.RepaintArea.paint<Unknown Source>
at sun.awt.windows.WComponentPeer.handleEvent<Unknown Source>
at java.awt.Component.dispatchEventImpl<Unknown Source>
at java.awt.Component.dispatchEvent<Unknown Source>
at java.awt.EventDispatchThread.pumpOneEventForFilters<Unknown Source>
at java.awt.EventDispatchThread.pumpEventsForFilter<Unknown source>
at java.awt.EventDispatchThread.pumpEventsForHierarchy<Unknown source>
at java.awt.EventDispatchThread.pumpEvents<Unknown Source>
at java.awt.EventDispatchThread.pumpEvents<Unknown Source>
at java.awt.EventDispatchThread.run<Unknown Source>

I dont know what to do??
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#73
With Vertex Cache on I noticed that many textures and models look more like on a real psp with the option on but sadly it lags like crazy, 2 or 1 fps. Any thoughts on the matter?
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
#74
I got it fixed
Thanks
The thing is I must enable vertex cache(on)

Anyway, the game stuck at loading screen in the first game
after we put in our names,casual and time
Skip the cutscene
And on the loading screen (stuck)
The fps stop

I am not installing any install data
I only can play the game in rev1679 and below
And i put the savedata after that on the latest rev1899 to play the arcade mode and continue the story

To say it right the game stuck at loading screen in the new rev
Please do you have any idea to fix it??
Reply
#75
(12-12-2010, 06:37 AM)shinichikudou1904 Wrote: I got it fixed
Thanks
The thing is I must enable vertex cache(on)

Anyway, the game stuck at loading screen in the first game
after we put in our names,casual and time
Skip the cutscene
And on the loading screen (stuck)
The fps stop

I am not installing any install data
I only can play the game in rev1679 and below
And i put the savedata after that on the latest rev1899 to play the arcade mode and continue the story

To say it right the game stuck at loading screen in the new rev
Please do you have any idea to fix it??

That's been fixed in rev 1906.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
#76
Thanks for reply, Kai3213
Yes the speed and sound improve slightly in r1906
But still the game stuck during loading in the first game after putting name and skip the cutscene
The game pause suddently and I push run button but still not running
rev1679 is the only revision that can procceed with the loading

I don't know what to do now
I also configure like usual:
Vertex cache (on)
GE graphics(on)
Use Media Engine(on)
Extract media files to tmp folder(on)
Decode audio files with SonicStage(on)

Please how do i configure so that I can proceed with the loading in this r1906 ??
Reply
#77
(12-12-2010, 09:02 AM)shinichikudou1904 Wrote: Thanks for reply, Kai3213
Yes the speed and sound improve slightly in r1906
But still the game stuck during loading in the first game after putting name and skip the cutscene
The game pause suddently and I push run button but still not running
rev1679 is the only revision that can procceed with the loading

I don't know what to do now
I also configure like usual:
Vertex cache (on)
GE graphics(on)
Use Media Engine(on)
Extract media files to tmp folder(on)
Decode audio files with SonicStage(on)

Please how do i configure so that I can proceed with the loading in this r1906 ??

Turn off vertex cache, really messes with the game.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#78
I use JPCSP r1913 (64bit) (in windows 7 ulti x64) with JPCSP Launcher v1.4.0.1
i'm using the European version
I have a problem, please help me Sad

My config
[Image: config.jpg]

next
[Image: normal.jpg]
next
[Image: savedata.jpg]

Error
Game can not continue run.....
[Image: error.jpg]


Please help me! Thanks so much.
Reply
#79
(12-16-2010, 07:29 PM)XTTTT Wrote: I use JPCSP r1913 (64bit) (in windows 7 ulti x64) with JPCSP Launcher v1.4.0.1
i'm using the European version
I have a problem, please help me Sad

...

Please help me! Thanks so much.

My advice:

- Use r1913 32-bit version
- Install JRE 32-bit for it
- set RAM to 1024 MB not 512 MB in the launcher
- set "Use Media Engine" in JPCSP
- unset "Only GE" and "Shaders" and set "Vertex cache" in JPCSP

Should work
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#80
(12-16-2010, 07:41 PM)Darth1701 Wrote:
(12-16-2010, 07:29 PM)XTTTT Wrote: I use JPCSP r1913 (64bit) (in windows 7 ulti x64) with JPCSP Launcher v1.4.0.1
i'm using the European version
I have a problem, please help me Sad

...

Please help me! Thanks so much.

My advice:

- Use r1913 32-bit version
- Install JRE 32-bit for it
- set RAM to 1024 MB not 512 MB in the launcher
- set "Use Media Engine" in JPCSP
- unset "Only GE" and "Shaders" and set "Vertex cache" in JPCSP

Should work

Thanks so much, Darth1701!!! Big Grin
I can play my fav game!
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