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well, the plugin'll only work on a real psp (as long as it uses the note button it won't be compatible with an e1000 though since they removed that button from it). jpcsp doesn't have seplugins support as far as i know.
you can configure the note block in jpcsp though, it's in the controls config. has N by default.
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06-07-2012, 04:36 PM
(This post was last modified: 06-07-2012, 04:37 PM by gid15.)
Based on the idea from drakon with its Lamb plugin, I've started working on a new Jpcsp function allowing to save the current 3D scene in wavefront obj/mtl files. I plan to also include texture information.
This function will be "native" in Jpcsp and will require no plugin.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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just try use 3D Ripper DX
i think it will work
im sorry guys for my poor english cz im indonesian
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it won't, java doesn't use directx 9.0.
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06-10-2012, 01:12 PM
(This post was last modified: 06-10-2012, 01:18 PM by hyakki.)
jpcsp uses lwjgl (OpenGL) for java so its cross platform. (windows, mac. linux) and from what I understand it more closely matches the way psp graphics are programmed.
directx is windows only.