02-06-2011, 04:12 AM
(This post was last modified: 02-06-2011, 05:45 AM by MrPresident.)
(02-05-2011, 11:00 AM)gid15 Wrote: Hi!
could you post a profiler output (enable profiling in Configuration / Compiler / Output profiler...), the code for these MIPS methods could be included and this might help debugging...
Also, could you identify if the problem was introduced by r1977? I suspect this might be related to the new VFPU implementation.
Another test would be to delete the file Compiler.xml to exclude problems related to native code sequences.
Hm, bit of a problem here. Although the error was all too happy to show itself yesterday, today it's decided to take some time off. However, something is different this time around.
Bit of a graphical error there, regarding Seph's hair. Fairly amusing, but it did remind me that when I passed this point in r1965, this same "hair no more" error was present. But, during the crashes yesterday, his hair was perfectly fine. Strange, and now I have to try and re-create the crash even though I haven't done anything different this time, besides activate the profiler. I'll edit this post, should I succeed in finding the break again.
Edit: Nothin'. Can't get it to crash again for the life of me. On the one hand, I'm glad it's stopped, but on the other, it's going to eat at me constantly, not knowing what caused it. The hair is either there or not there randomly in that pre-battle cutscene, but every time I've gotten to the post-battle cutscene, it's not there, no matter what. Wish I knew if this really had something to do with the crashes, or whether it's simply some sort of videogame character midlife crisis. Ah well. Seems my posts are a waste, for the time being.