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shaders on ati, and a suggestion
#3
(02-06-2011, 03:20 PM)Darth1701 Wrote:
(02-06-2011, 02:45 PM)darkcloudl Wrote: hello, why in ati card doesnt work and on nvidia yes?

and theres have a possibility of put on jpcsp the speed of emulation in % ? like other emus (pcsx2, dolphin, epsxe etc),I think that would be useful.

well thats all, and congrats for the latest releases, the speed goes a bit faster that before

Because ATI has some heavy bugs in it. On every Catalyst version it's getting better and better Wink 10.12 was the first that finished the compile process at startup, 11.1 is now a bit more stable (10.12 was a real problem). So I think this is more AMD's problem than JPCSP's.

You have the FPS. All PSP games have a FPS of 60 FPS, so if you get 30 FPS you have 50%, I don't think it will be better to show a percentage and drop the FPS.

i see about ati u.u well ....who cares, i still prefer ati XD.

im a bit confused about the fps...all the psp games goes to 60 fps ingame for 100% (fullspeed)? with castlevania i have fullspeed gameplay with 30 fps, and with dissidia in recent jpcsp releases (jpcsp new rev x64+win 7 magnifier+ playing in planet core or ff4 scenario) i have almost fullspeed (with 25-28 fps), but with 3rd birthday some parts need 30 fps for fullspeed, but anoter parts need 60 fps.... I thought that the frame rate depends on the game... Confused
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Messages In This Thread
shaders on ati, and a suggestion - by darkcloudl - 02-06-2011, 02:45 PM
RE: shaders on ati, and a suggestion - by darkcloudl - 02-06-2011, 05:06 PM
RE: shaders on ati, and a suggestion - by hlide - 02-06-2011, 11:51 PM
RE: shaders on ati, and a suggestion - by Orphis - 02-07-2011, 12:33 AM
RE: shaders on ati, and a suggestion - by Orphis - 02-07-2011, 02:08 AM

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