I have a weird situation with the game, and maybe you guys can help me here. Granted, I don't grasp the lack of audio and video yet to find a good solution, but what has me at odds is the game performs rather strangely. When trying to do Boss Rush mode, the game seems fine enough, but when I try to play any of the levels in the main game, the framerate literally drops to 1 FPS. I do not believe it's my PC that's at issue here, as I can run the Castlevania games on Wii and PS2 just fine on it. Is there a setting I'm missing, or is the emulator in a rather unstable phase in general with the game? Maybe I'm missing a setting here, but the fact I can do Boss Rush just fine but when playing a level literally stops the game might have to do with the effect that comes on the screen when showing off the name of the level. I have not touched ANY setting in the emulator, by the way. In fact, the way I'm playing this is on one of the newer builds of the emulator, and I previously attempted to play it on an older build where the issue was the game froze at loading screens in the levels. Never once did I have the no FPS issue in the older builds.
Edit: Okay, I think I grasped on what it was. Somehow when setting it to fullscreen and setting the emulator to save GE texture gave it a solid boost in loading the start of levels. There's still some slowdown, but I can only assume it happens as it's loading the level, as I only really hit the spikes at the start of the levels. I cannot get the game audio to play, nor the CG opening or SotN still. Am I missing something for all that?
Edit: Okay, I think I grasped on what it was. Somehow when setting it to fullscreen and setting the emulator to save GE texture gave it a solid boost in loading the start of levels. There's still some slowdown, but I can only assume it happens as it's loading the level, as I only really hit the spikes at the start of the levels. I cannot get the game audio to play, nor the CG opening or SotN still. Am I missing something for all that?