08-03-2012, 05:15 PM
using 2574, with :
- GE graphics, use vertex cache (those don't seem to change much one way or the other as far as I saw)
- ignore invalid memory access (same as above)
- use media engine, decode audio with sonicstage
- use compiler
Game works great, audio is fine all along, except during cinematics (there's a lack of synch between audio and video, a good 5sec late for the audio) and stuttering/slow downs during the game.
But otherwise, perfectly playable.
- GE graphics, use vertex cache (those don't seem to change much one way or the other as far as I saw)
- ignore invalid memory access (same as above)
- use media engine, decode audio with sonicstage
- use compiler
Game works great, audio is fine all along, except during cinematics (there's a lack of synch between audio and video, a good 5sec late for the audio) and stuttering/slow downs during the game.
But otherwise, perfectly playable.
CPU : quadcore i7 2600K @ 3.70 GHz
RAM : 16g DDR3
OS : Win 7 x64
MB: GA-Z68X-UD3P
Gfx: Nvidia GeForse GTX 580 @ 1536 MB
RAM : 16g DDR3
OS : Win 7 x64
MB: GA-Z68X-UD3P
Gfx: Nvidia GeForse GTX 580 @ 1536 MB