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Growlanser IV: Over Reloaded - ULJM05896
#14
(08-03-2012, 05:15 PM)elrad135 Wrote: using 2574, with :

- GE graphics, use vertex cache (those don't seem to change much one way or the other as far as I saw)
- ignore invalid memory access (same as above)

- use media engine, decode audio with sonicstage
- use compiler

Game works great, audio is fine all along, except during cinematics (there's a lack of synch between audio and video, a good 5sec late for the audio) and stuttering/slow downs during the game.
But otherwise, perfectly playable.

This game is very delicate with video option combination.

Use :
-Ge
-Vertex
-Shader
-Disable UBO
-Enable VAO
-Enable Dynamic shader generation

And it's constant 60FPS in-game, strangely FMV play at 55FPS regardless of setting, which contribute to the audio-video sync break.
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RE: Growlanser IV Over Reloaded - ULJM05896 - by bugmenot - 08-03-2012, 05:23 PM

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