I doubt it, whats wrong with audio besides the unimplemented stuff? , also researching the option -XX:+UseAdaptiveSizePolicy it looks like it might already be enabled by default in java, I'm still looking into it though.
messing around with more options i found another option -XX:MaxGCPauseMillis=1 can really help reduce pauses in some games.
messing around with more options i found another option -XX:MaxGCPauseMillis=1 can really help reduce pauses in some games.
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