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Trying to beef up performance in JPCSP
#2
Details about the game i suggest to post on the game main thread as you did before; but this time, attach a log file for further information. (On my sign is the link; once open the link find the sticky thread called "Guide: How to post a log")
Here: Dracula x chronicles - usa - ulks46155

About this:
(08-04-2012, 07:24 AM)Foffykins Wrote: there's a setting I have to toggle to get a performance boost
On the JPCSP Launcher, lets wait for hiyakki; he will told you how that works.
On JPCSP settings you have to try on differents options until one fits better to your machine. Also, i suggest read carefully the ReadME file of latest JPCSP rev on the section 7 and then try again until you discover the best options. Here is a cut text from there:

Code:
- Enable decoding of indexed textures (using CLUT) in shader: this option brings a performance boost when combined with "Enable saving GE screen to Textures" and when the application is doing manipulations on the Red/Green/Blue color channels of the framebuffer (e.g. to implement some graphic effects, blurs or shadows). Available only as an option as it might break the compatibility for other applications...
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RE: Trying to beef up performance in JPCSP - by montcer9012 - 08-04-2012, 08:38 AM

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