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Metal Gear Solid: Portable Ops + NTSC USA (ULUS10290)
#3
From the profiler.txt
Code:
spline: called 660762 times, average 66,6 per GE list
This game seems to use a lot the "spline" command for its rendering. The current spline implementation is in software and quite slow. I've already tried to implement it using a geometry shader but with no luck.

Could you take a dump of a single frame as follows:
- set the following video settings: disable all video options, just enable "Disable optimized VertexInfo reading"
- start the game and go to a part where the display is slow.
- Select Debug -> Tools -> Debugger. A new window will appear and the game will pause.
- in the debugger window, under "Misc", press "Capture next frame"
- Press "Run": the game will restart just for one frame and all the textures and intermediate rendered images will be dumped. Wait for the game to automatically come back to "Pause" again (this could take several minutes). The dump is then completed.

Collect all the images "*.bmp" created directly under tmp + the log file (this could be huge!) and upload them somewhere and post the link here.

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Metal Gear Solid: Portable Ops + NTSC USA (ULUS10290) - by gid15 - 08-08-2012, 07:19 AM

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