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Killzone: Liberation - USA - UCUS98646
#29
(08-08-2012, 07:27 AM)montcer9012 Wrote: Even whit CLUT mine JPCSP doesn't boost on Killzone.
Are you using an ATI/AMD video card?
Code:
Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader was successfully compiled to run on hardware. Vertex shader(s) linked, fragment shader(s) linked. Validation failed! - Different sampler types for same sample texture unit in fragment shader.
Shaders do not run correctly on your computer. They have been automatically disabled.
I have to find a way to workaround this restriction in AMD drivers, otherwise shaders always get disabled.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Killzone: Liberation - USA - UCUS98646 - by gid15 - 08-08-2012, 07:38 AM

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