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Killzone: Liberation - USA - UCUS98646
#33
(08-08-2012, 07:38 AM)gid15 Wrote:
Code:
Shader error log: Vertex shader was successfully compiled to run on hardware. Fragment shader was successfully compiled to run on hardware. Vertex shader(s) linked, fragment shader(s) linked. Validation failed! - Different sampler types for same sample texture unit in fragment shader.
Shaders do not run correctly on your computer. They have been automatically disabled.
I have to find a way to workaround this restriction in AMD drivers, otherwise shaders always get disabled.
I have tried a workaround in r2674, but I could not test it with an ATI card. Could you enable the shaders and the CLUT decoding and post an updated log file?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Killzone: Liberation - USA - UCUS98646 - by gid15 - 08-08-2012, 08:00 PM

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