08-18-2012, 04:30 AM
This game works amazing in the most recent jpcsp (build 2574 I believe) and I'm just posting to share my config, since none of the other ones I've seen posted around gave me the best performance (most still caused me to have jittering and laggyness in game), but the following config has it running as smooth as can be at 30FPS.
Video: Use vertex cache, use shaders, Use a Geometry Shader for 2D rendering, Enable saving GE screen to Textures instead of Memory.
Memory: Ignore invalid memory access, ignore unmapped imports.
Media: NONE
Compiler: Use compiler, 50 Max method size
Display: I have 8x Anti-aliasing on, this is more of a preference/how much your GPU can handle option.
Also, as mentioned in the post above, you need to force Vsync to be off in your respecting graphics control panel.
If anyone is curious, I'm running it on a:
Windows 7 Laptop
Intel i5 processor at 2.3Ghz
Geforce 550M
6 Gigs of RAM
Video: Use vertex cache, use shaders, Use a Geometry Shader for 2D rendering, Enable saving GE screen to Textures instead of Memory.
Memory: Ignore invalid memory access, ignore unmapped imports.
Media: NONE
Compiler: Use compiler, 50 Max method size
Display: I have 8x Anti-aliasing on, this is more of a preference/how much your GPU can handle option.
Also, as mentioned in the post above, you need to force Vsync to be off in your respecting graphics control panel.
If anyone is curious, I'm running it on a:
Windows 7 Laptop
Intel i5 processor at 2.3Ghz
Geforce 550M
6 Gigs of RAM