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Gods Eater Burst - ULUS10563
#60
I know it can't, and I don't understand programming. Just here to post a log and hope it could help JPCSP's development ^_^.
______________

EDIT: r2703
Here's my setting and a few screenshots
Settings (some might be pointless):
[Video]
[x] Use vertex cache
[x] Use shaders
[x] Use a Geometry Shader for 2D rendering
[x] Disable UBO
[x] Enable VAO
[x] Enable saving GE screen to Textures instead of Memory
[x] Enable dynamic shader generation (Mine is ATI so I turned it on)
[x] Disable optimized VertexInfo reading
[Memory]
[x] BOTH OPTION

   
   

character looks ok and faces are no longer black/dark.

it's still over-bright but i don't know why it is solved after i play around with the settings and enter the mission in 2nd snap (1st snap is what i normaly get, forgot to use logger, sorry). i can't make it happen again after i close and reopen jpcsp.

and this savedata is imported from real psp (by using SED, with my friend's help, my 6.60 psp's save won't work on jpcsp after decrypted by SED, but his 6.39 works. so 6.60 save -> 6.39 corrputed save repair -> SED decrypt -> rename to secure.bin -> jpcsp load without crypto).
since jpcsp can't load dlc, those dlc equipments won't work.

   
   
   
   
   
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Messages In This Thread
Gods Eater Burst - ULUS10563 - by hyakki - 03-17-2011, 03:26 AM
RE: Gods Eater Burst - ULUS10563 [Encrypted] - by aquaraider - 08-25-2012, 05:30 AM
RE: Gods Eater Burst - ULUS10563 - by dee200 - 11-19-2013, 01:56 PM
RE: Gods Eater Burst - ULUS10563 - by Zekro - 11-19-2013, 02:12 PM
RE: Gods Eater Burst - ULUS10563 - by dee200 - 11-20-2013, 05:34 AM

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