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PSP emulation today in JPCSP
#1
I've been following this project for some time now and I'd like to know what are the most difficult tasks to be done with JPCSP today that prevents it from playing most part of the games.

There was an emulator (FreeDO - 3DO emulator) where the author made a list of all parts of the 3DO console and how much they were emulated, so we could see the entire progress of the 3DO emulator development. It was really interesting and I was wondering if it would be possible to be done with JPCSP aswell. Something like this:

Main GPU: 80%
'Sub' GPU: 70%
Sound Processor: 40%
...

It's just a suggestion.
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PSP emulation today in JPCSP - by rcoltrane - 03-02-2011, 02:11 PM

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