09-09-2012, 10:11 PM
Here are 4 logs, 2 different cases for each card, NVidia does it buggy Intel does it perfect so you can compare what's wrong.
-In the "jump" one, I load the game then load the save of the area with the posterizing issue and jump 3 times, on Intel everything's fine but on Nvidia when I touch the ground i see the posterizing issue but when i jump and i reach the top limmit i can jump the posterizing effect is fixed magically until I reach again the floor.
-In the "Buggy Cutscene" I load the game and then I load up a cutscene (Aqua-Keyblade Graveyard-Gathering) which has all the issues altogether which cause a huge chaos onscreen (shadow and this weird lighting issue that looks like pixels that stay on screen) and leave it playing till the end and then I quit jpcsp. Again Intel is OK.
If there is any other game of PSP that has issues between Intel and Nvidia tell me and I will do my best to create simmilar comparison logs.
So here are the 4 logs zipped altogether:
-In the "jump" one, I load the game then load the save of the area with the posterizing issue and jump 3 times, on Intel everything's fine but on Nvidia when I touch the ground i see the posterizing issue but when i jump and i reach the top limmit i can jump the posterizing effect is fixed magically until I reach again the floor.
-In the "Buggy Cutscene" I load the game and then I load up a cutscene (Aqua-Keyblade Graveyard-Gathering) which has all the issues altogether which cause a huge chaos onscreen (shadow and this weird lighting issue that looks like pixels that stay on screen) and leave it playing till the end and then I quit jpcsp. Again Intel is OK.
If there is any other game of PSP that has issues between Intel and Nvidia tell me and I will do my best to create simmilar comparison logs.
So here are the 4 logs zipped altogether: