09-10-2012, 10:45 AM
hm the only difference I see is Intel uses OpenGL version: 3.3.0 - Build 8.15.10.2761
where nvidia uses OpenGL version: 4.2.0
maybe jpcsp/lwjgl is enabling extra features available in 4.2 but is ultimately causing glitches, If you want you could try to update jpcsp's internal lwjgl implementation with the latest version found here (http://lwjgl.org/forum/index.php?topic=4608)
before attempting to upgrade don't mess up your current Jpcsp install - backup the current jpcsp install or copy the jpcsp directory to another folder (or at minimum make a backup of the current Jpcsp 'lib' folder so you can swap back later).
with lwjgl-2.8.4.zip
from the 'jar' folder in the archive copy the .jar files
to
jpcsp\lib\ (overwrite existing files)
then in the archive folder 'native\windows'
copy only the 64bit prefixed dll files (ie lwjgl64.dll) to the 'lib\windows-amd64' folder, or the other ones to the 'lib\windows-x86 ' (depending on if you use 64bit jpcsp or 32bit)
I'm not sure if this will fix anything or make it worse but it might be worth a try
where nvidia uses OpenGL version: 4.2.0
maybe jpcsp/lwjgl is enabling extra features available in 4.2 but is ultimately causing glitches, If you want you could try to update jpcsp's internal lwjgl implementation with the latest version found here (http://lwjgl.org/forum/index.php?topic=4608)
before attempting to upgrade don't mess up your current Jpcsp install - backup the current jpcsp install or copy the jpcsp directory to another folder (or at minimum make a backup of the current Jpcsp 'lib' folder so you can swap back later).
with lwjgl-2.8.4.zip
from the 'jar' folder in the archive copy the .jar files
to
jpcsp\lib\ (overwrite existing files)
then in the archive folder 'native\windows'
copy only the 64bit prefixed dll files (ie lwjgl64.dll) to the 'lib\windows-amd64' folder, or the other ones to the 'lib\windows-x86 ' (depending on if you use 64bit jpcsp or 32bit)
I'm not sure if this will fix anything or make it worse but it might be worth a try
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