09-20-2012, 08:14 AM
(09-20-2012, 07:01 AM)hyakki Wrote: r2724Could you provide a DEBUG log if not too large? This demo is using the sceP3da functions which are not implemented, maybe the problem is related to them. The DEBUG log should help to get additional information. Keep the compiler method size to 3000, it is then easier to read the DEBUG log.
after new game gets
copyToMemory - Invalid memory address : 0x9FFB9E0 PC=08000040
Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log