(09-23-2012, 04:39 PM)latewinterstorm Wrote: r2733 displays the text if Enable shader implementation for the "Color Mask" is checked. At least for me it does.
Yeah that's working again the only drawback to using color mask is it has semi transparent command menus on the battle screen, and the boss battle loading effect takes 5 min to load (unless you quickly toggle on Save GE to textures, then off again before the battle starts)
log and profiler from r2736 attached maybe it can help discover new information on the boss loading screens (gpu usage is low on this scene)
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I did another test with software rendering game looks and runs good except on some scenes only the left screen side is displayed correctly (battle loading screen, battle backgrounds)
Software Rendering
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off-topic
I found that if you increase the ringbuffer in scepsmfplayer.java you can prevent the movie audio from skipping (though it will still be about 3 seconds desynced by the movies end (the movie plays about 1~2fps slow at 28 fps instead of 29.97))
Code:
//change at own risk , I assume this will break proper psp emulation
psmfMaxAheadTimestamp = sceMpeg.getMaxAheadTimestamp(581 * 2);
Try Out JPCSP Launcher v1.8.0.4 | How to post a log