Some new findings with Save GE to textures and this game.
Do this at own risk, this modification should only be used with this game and could cause problems with other games.
Do this at own risk, this modification should only be used with this game and could cause problems with other games.
Code:
This will make Save GE to Textures compatible with color mask (half screen bug),
it also fixes numerous other problems in this game (Hit points are shown in battle again, slightly speeds up some effects like boss battle screen or some magic effects, that said you will also loose some effect like the battle swirl effect :p.. but I don't think that's even related to this)
---
VideoEngine.java
around line 4779 @ r2740 (or search)
geTexture = GETextureManager.getInstance().getGEResizedTexture(re, geTexture, tex_addr, bufferWidth, width, height, pixelFormat);
Change to
if (bufferWidth != 512) {
geTexture = GETextureManager.getInstance().getGEResizedTexture(re, geTexture, tex_addr, bufferWidth, width, height, pixelFormat);
}
# this is just a quick way I found to do it without re-writing to much code or removing it completely. commenting it out also works .
---
Try Out JPCSP Launcher v1.8.0.4 | How to post a log