09-28-2012, 12:03 AM
With right options here and there this game can be playable. Still some glitches (Like the intro video flip) but they don't stop the gameplay.
Updated Software:
-AMD Catalyst 12.9 (OpenGL V 6.14.10.11926)
-Java 7 Update 7
-JPCSP r2740x64
Computer Specs:
-AMD A8-3510mx APU with ATI Radeon 6620g (512MB dedicated at 667MHz)
-8GB RAM at 1333 MHz
-Windows 7x64
Config Usage:
Updated Software:
-AMD Catalyst 12.9 (OpenGL V 6.14.10.11926)
-Java 7 Update 7
-JPCSP r2740x64
Computer Specs:
-AMD A8-3510mx APU with ATI Radeon 6620g (512MB dedicated at 667MHz)
-8GB RAM at 1333 MHz
-Windows 7x64
Config Usage:
Code:
Configuration / Video
[ ] Disable VBO (automatically disabled if not supported)
[X] Only GE graphics (not recommended for homebrew)
[X] Use vertex cache
[X] Use shaders (experimental)
[ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
[ ] Disable optimized VertexInfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
Configuration / Audio
[ ] Disable audio threads
[ ] Disable audio channels (not recommended)
[ ] Disable audio blocking
Configuration / Memory
[ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
[ ] Ignore unmapped imports (not recommended)
Configuration / Media
[X] Use Media Engine
[ ] Extract media files to tmp folder
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flash0 fonts)
Configuration / Compiler
[X] Use compiler (dynarec)
[ ] Output profiler info to profiler.txt (only for compiler)
[100] Maximum method size
Configuration / Crypto
[ ] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder
Configuration / Display
Anti-aliasing: [OFF]
Resolution: [Native]
[ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs