(09-28-2012, 04:58 PM)gid15 Wrote:tested with r2747 and things have gotten better!This game is reusing a font handle after closing it. I've improved the compatibility for the creation of font handles in r2742. Could you check if there are any changes?Code:82109 user_main DEBUG hle.sceFont sceFontClose font=Font[handle=0x241C closed]
...
211463 user_main DEBUG hle.sceFont sceFontGetFontInfo font=Font[handle=0x241C closed], fontInfoAddr=0x09FFF4D4
211468 user_main INFO stdout Error sceFontGetFontInfo: 0xffffffff
text is now* working past the battle, and this is the furthest I've ever gotten the game in jpcsp

it did eventually crash with this, but this was only one play through, i'll try again without any logging on to see if its any better (I also I couldn't find any other reference to sceFontGetFontInfo 0x80460003 in the log so it could be some new error)
Code:
1126270 [user_main] DEBUG hle.sceFont - sceFontClose fontHandle=0x9F1020C
1126278 [user_main] DEBUG hle.sceFont - sceFontGetFontInfo fontHandle=0x9F1020C, fontInfoPtr=0x09FFF338
1126282 [user_main] INFO compiler - Splitting _S1_2_8909950 (967/500)
1126289 [user_main] INFO stdout - Error sceFontGetFontInfo: 0x80460003
1126291 [user_main] ERROR memory - memcpy - Invalid memory address : 0xCE4A5EB0 PC=088089B8
1126293 [user_main] ERROR memory - memcpy - Invalid memory address : 0xCE4A5F70 PC=088089B8
Edit:
Second play through crashed at same spot where the frog thing hops up.