09-29-2012, 06:38 PM
(This post was last modified: 09-29-2012, 10:11 PM by montcer9012.)
Game goes in gameplay. If didn't enable VertexCache+Shader game can load and i can play but slow. If only VertexCache is enabled game can start and is smoothly to play. EDIT: When in game, it crash if i enabled both VertexCache+Shader; enabling just VertexCache once game is loaded don't make it crash. Game crash showing this message on the CMD windows: (Same message on Load screen)
If i enable other video option game won't get an important speed bost. I want enable Shader+DynamicShaderGeneration because the boost it give to my ATI card since r2684. Also, game image is not 100% showed like the pictures BlackDaemon attached; i have to enable GE Screen option to get image streched but then it will be cut on some sides. At same time, FPS counter does not work for this game.
Here's a INFO log where i start the game without video options enabled, and after 2-3 minutes of gameplay i enable Vertex cache and then it crash.
Code:
Running Jpcsp 64bit...
Exception in thread "GUI" java.nio.BufferOverflowException
at java.nio.DirectIntBufferU.put(Unknown Source)
at java.nio.DirectIntBufferU.put(Unknown Source)
at jpcsp.util.Utilities.putBuffer(Utilities.java:399)
at jpcsp.graphics.VertexBuffer.load(VertexBuffer.java:256)
at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1897)
at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1241)
at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:980)
at jpcsp.graphics.VideoEngine.update(VideoEngine.java:629)
at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:211)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
If i enable other video option game won't get an important speed bost. I want enable Shader+DynamicShaderGeneration because the boost it give to my ATI card since r2684. Also, game image is not 100% showed like the pictures BlackDaemon attached; i have to enable GE Screen option to get image streched but then it will be cut on some sides. At same time, FPS counter does not work for this game.
Here's a INFO log where i start the game without video options enabled, and after 2-3 minutes of gameplay i enable Vertex cache and then it crash.