03-14-2011, 12:39 AM
(03-13-2011, 04:08 PM)Hykem Wrote: Ah yes, well spotted. I forgot to add the initial actionPerform for those options.Hmm,resize(1.5X,2X,3X) not work for some games (God of War,The 3rd Birthday and others.)
For the full screen, try testing it with some simplier applications like small games, homebrew or demos and see if you can run them. The issue is that the emulator needs to reset the game and, of course, some games have issues with this.
The best resolutions are still the native ones 480x272, 960x544 or 1440x816. These are easy to emulate and work perfectly, but the others will always result on graphical bugs for now, since they need more complicated rescaling. Try experimenting with one of those resolutions to see which one fits better the full screen resizing.
No luck here ,full screen, not work.
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The best resolution works here is 480x272.
960x544 and 1440x816 works with bugs and the others are broken like you said.
(03-13-2011, 04:08 PM)Hykem Wrote: Well, currently, we can't start the display module with 16x samples as with causes crashes in a lot of common graphic cards. It seems to work fine on NVIDIA, but Intel and AMD provide buggy drivers that don't support this feature correctly.Well,no problem,but i mean one option to you select AF (None,1,2,4,8,16) like Bilinear(None,Bilinear).
We'll have to figure out a workaround for this...
If you can enable or disable the AF,(AF:None), will work fine on Intel and AMD,but, AF, only for Nvidia, it is not
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