09-30-2012, 02:05 PM
Am I the only one that during the game gets the Emu randomly crashing with the message "out of memory error" when using (enabling) the vertex cache option?
If there's no workaround it would be a "shame", because on my system (Ati hd4850 - intel e8400 3ghz - WinXP 32 bit - jpcsp r2740) with that option enabled I could play this game at 28-30 fps, while without it it plays "only" at 21-22 - and furthermore without the vertex cache I have to enable the option "Disable optimized Vertexinfo reading" otherwise the emu crashes at desktop with an Ati dll error).
For now I think the only solution would be to wait for a revision fix or to upgrade to a better PC in order to get full 30 fps even without the vertex cache...anyone has some suggestions here?
Thanks
If there's no workaround it would be a "shame", because on my system (Ati hd4850 - intel e8400 3ghz - WinXP 32 bit - jpcsp r2740) with that option enabled I could play this game at 28-30 fps, while without it it plays "only" at 21-22 - and furthermore without the vertex cache I have to enable the option "Disable optimized Vertexinfo reading" otherwise the emu crashes at desktop with an Ati dll error).
For now I think the only solution would be to wait for a revision fix or to upgrade to a better PC in order to get full 30 fps even without the vertex cache...anyone has some suggestions here?
Thanks