tried all 9 combinations, it's still read as invalid data (unless it simply doesn't hook into the game and doesn't even bother trying to read the jpcsp save. disabling the backup options has no effect at all, the plugin's folder (ms0/magicsave/save) isn't even considered and nothing's read from it.
when you transfer your saves into psp, what do you see btw? can you see the save's data/picture or a "broken box" with "corrupted data" text instead of the save's info? also is there some text above the date/time and size, or just a - with an image of a broken file?
this is what encrypted jpcsp saves look like in fate extra. decrypted one looks the same, as does one with params.sfo file from an existing, working file.
top 2 are made on a psp, the selected one is transferred from jpcsp.
edit:
actually, nevermind. even actual, psp-made saves become corrupted if they're cloned and placed in a new slot, even the psp's "saved data utility" shows them as such. it doesn't happen in jpcsp at all (maybe the thing that does those chcks is disabled in it), but psp rejects such saves as invalid.
i wonder if i'm doing something wrong here, or is the save some sort of secure, un-clonable save type that invalidates as soon as anything's wrong. looks like this game might simply be un-usable with this method.
when you transfer your saves into psp, what do you see btw? can you see the save's data/picture or a "broken box" with "corrupted data" text instead of the save's info? also is there some text above the date/time and size, or just a - with an image of a broken file?
this is what encrypted jpcsp saves look like in fate extra. decrypted one looks the same, as does one with params.sfo file from an existing, working file.
top 2 are made on a psp, the selected one is transferred from jpcsp.
edit:
actually, nevermind. even actual, psp-made saves become corrupted if they're cloned and placed in a new slot, even the psp's "saved data utility" shows them as such. it doesn't happen in jpcsp at all (maybe the thing that does those chcks is disabled in it), but psp rejects such saves as invalid.
i wonder if i'm doing something wrong here, or is the save some sort of secure, un-clonable save type that invalidates as soon as anything's wrong. looks like this game might simply be un-usable with this method.