(03-17-2011, 02:14 PM)andutrache Wrote: Why the hell did the AES get modified for anyway? It was working just fine before. SIGH
Calm down, I'm sure it was in the hope to improve the code.
(03-17-2011, 02:33 PM)tr4nquility Wrote: And if I may ask.... why should there be a lot of revisions in such a short time...? Why don't u just integrate those changes into 1 revision altogether after u "sure" there are potential improvement for them...?
Thanks.
It is his working style, everyone is different here. One make many changes in one revision, another more revisions with small changes. I have no problem with that. The problems will be fixed again, in the meantime you can still use older revisions

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit