10-21-2012, 08:46 AM
(10-21-2012, 12:07 AM)hyakki Wrote: sorry I forgot to mention the jar I uploaded is only the 64bit build, I don't think it will work on 32bit builds (or more specifically the media engine breaks),Yup, your *.jar dont work on emul x32(x86).
(the source patch will still work but you would need to patch and compile it to the 32bit build)
pizzathehut
Quote:So I came back here today and see some people have gotten it working but I don't understand just what I'm supposed to do. hyakki provided a r2788 .jar file but what exactly do I do with that? I got JPCSP r2788 but replacing that version's jpcsp.jar file with hyakki's doesn't let the game load past the intro movie for me. I don't know what I'm missing or what exactly I need to do with that file. I tried hyakki's and Damphil's video configurations and had the same problem with both.Okay, you use java x32 and emul too.
The cmd.exe window says: Exception in thread "GUI" java.lang.UnsatisfiedLinkError: no xuggle-ferry in java.library.path and then a bunch of other errors after that. This only happens when I use hyakki's jpcsp.jar file. Any help would be greatly appreciated.
It is possible to display the text without the patch.
To do this, turn "ON" the video settings - Use Software Rendering.
Оne minus - in the game during the battles will not be rear-view pictures. Characters, damage, attack, and all skills can be seen - and on what battle, black screen.
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My video channel emuls test.
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS Nvidia GeForse GTS 550Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My video channel emuls test.