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Dissidia 012 Duodecim Final Fantasy texture problem
#8
Quote:Just use this settings (that applies for both of you) with and without using VertexInfo (cause if VertexInfo is off, the faster the Jpcsp is) and then reply to me for results Wink :

16.Maximum method size 50 (can I go higher?! Please answer if yes);
VertexInfo doesn't slow down all the games; some gets graphics improvements without lag. E.g: Assassin's Creed Bloodlines, Killzone Liberation, Metal Gear Portable Ops Plus, GTA... And lot more.

I guess the compiler work according the CPU you have; for me, it works ok with 50 or 100. On some games doesn't matter if it is on 3000 or 50.
[Image: montcer.png]
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RE: Dissidia 012 Duodecim Final Fantasy texture problem - by montcer9012 - 10-24-2012, 06:08 AM

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