04-11-2011, 07:50 PM
(04-03-2011, 03:20 PM)Hykem Wrote: Hmm...
Looks like this game attempts to load audio streams using an archive format (.AFS). This format has been starting to show up a lot lately.
I'm guessing the failed attempts to load those files may be one of the causes for the massive consumption of memory, so I'll see if FFMPEG can parse this format properly and look for the right streams only.
I do understand that the memory leak will get fixed eventually when proper .AFS support is implemented, but would it be possible to make some temporary solution to prevent those leaks?