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Tekken: Dark Resurrection - USA - ULUS10139
#9
r2068
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
4004 [] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
4009 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
4010 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/sc_sascore.prx'): module from banlist not loaded
4010 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
4011 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
4011 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/audiocodec.prx'): module from banlist not loaded
4011 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
4013 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
4013 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libatrac3plus.prx'): module from banlist not loaded
4013 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
4015 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
4015 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/videocodec.prx'): module from banlist not loaded
4015 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
4016 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
4016 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/mpegbase.prx'): module from banlist not loaded
4016 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
4016 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
4017 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/mpeg.prx'): module from banlist not loaded
4017 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
4310 [user_main] INFO  hle.ThreadManForUser - sceKernelCreateFpl options: struct size=8, alignment=0x40, unk=0x0
4317 [] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=2e
4467 [nuFileAsync] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TKPDATA1.BIN flags = 1 permissions = 0644
4701 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x09BAA980, grain=768, maxVoices=32, outMode=0, sampleRate=44100)
4933 [user_main] WARN  hle.ThreadManForUser - hleKernelUnRegisterCallback(type=2) cbid=45 no matching callbacks found
4970 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08B7A790, mode=0, gameName=ULUS10139, saveName=GAMEDATA, fileName=GAMEDATA
5015 [nuFileAsync] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TKPDATA1.BIN flags = 1 permissions = 0644
5103 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08B7A790, mode=22, gameName=ULUS10139, saveName=GAMEDATA, fileName=GAMEDATA
7977 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6c0c0_size0x324c5000 flags = 1 permissions = 00
9122 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
...
14490 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
15337 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6c0c0_size0x324c5000 flags = 1 permissions = 00
17172 [user_main] INFO  hle.ThreadManForUser - sceKernelCreateFpl options: struct size=8, alignment=0x40, unk=0x0
17850 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6c0c0_size0x324c5000 flags = 1 permissions = 00
17866 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
...
23308 [GUI] WARN  ge - Unimplemented Alpha mask 0x01
24314 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6c0c0_size0x324c5000 flags = 1 permissions = 00
Code:
...
120653 [SasCore thread] DEBUG hle.sceSasCore - __sceSasCore 0x09BAA980, out=0x09CD6680
120653 [SasCore thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=2983, callbacks=false
120653 [SasCore thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=2983 forever:false thread:'SasCore thread' caller:'ThreadManForUser.hleKernelDelayThread'
120653 [SasCore thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120654 [SasCore thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120654 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115173703
120654 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120655 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120655 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120655 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120655 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120656 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115175138
120656 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120656 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120656 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120657 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SasCore thread(Status PSP_THREAD_READY, Wait None)' after reschedule
120657 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3c name:'SasCore thread'
120657 [SasCore thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x9baa980)
120657 [SasCore thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFF8
120658 [SasCore thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=256, restLength=4352, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
120658 [SasCore thread] DEBUG hle.ThreadManForUser - -------------------- block SceUID=3c name:'SasCore thread' caller:'ThreadManForUser.hleBlockCurrentThread'
120658 [SasCore thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120658 [SasCore thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120659 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115178373
120659 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120659 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120659 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120659 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120660 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120660 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115179707
120660 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120661 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120661 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120661 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120662 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120662 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115181293
120662 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120662 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120662 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120663 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120663 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120663 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115182631
120664 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120664 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120664 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120664 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
120664 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
120665 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
120665 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120665 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120665 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115185041
120666 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120666 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120666 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120666 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120667 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120667 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115186767
120667 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120667 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120668 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120668 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120668 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120668 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115188068
120669 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120669 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120669 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120670 [user_main] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=256, restLength=4352, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
120670 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120670 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120670 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115189871
120671 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120671 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120671 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120671 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120672 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120672 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115191576
120672 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120673 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120673 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120673 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120673 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120673 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115192847
120674 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120674 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120674 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120675 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120675 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120675 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115194525
120675 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120676 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120676 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120676 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120676 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120677 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115196182
120677 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120677 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120677 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120678 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120678 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120678 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115197973
120679 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120679 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120679 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120679 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120680 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120680 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115199305
120680 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120680 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120681 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120681 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120681 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120681 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115200836
120681 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120682 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120682 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120682 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
120682 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
120683 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
120683 [user_main] DEBUG hle.sceAudio - free buffer 1765346480
120683 [user_main] DEBUG hle.sceAudio - free buffer 1765334072
120683 [user_main] DEBUG hle.sceAudio - free buffer 1665658216
120684 [user_main] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1280, restLength=2176, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
120684 [user_main] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=128, restLength=2176, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100), 0x09CD6680)
120684 [user_main] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1665658216, SoundChannel[1](sourceSampleOffset=128, restLength=2944, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
120685 [user_main] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=3c name:'SasCore thread' caller:'sceAudio.hleAudioBlockingOutput'
120685 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SasCore thread(Status PSP_THREAD_READY, Wait None)' after reschedule
120685 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3c name:'SasCore thread'
120685 [SasCore thread] DEBUG hle.sceSasCore - __sceSasCore 0x09BAA980, out=0x09CD5A40
120686 [SasCore thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=2984, callbacks=false
120686 [SasCore thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=2984 forever:false thread:'SasCore thread' caller:'ThreadManForUser.hleKernelDelayThread'
120686 [SasCore thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120686 [SasCore thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120687 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115206578
120687 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120687 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120687 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120688 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
120688 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
120688 [user_main] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:115207934
120689 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=true
120689 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
120689 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
120689 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SasCore thread(Status PSP_THREAD_READY, Wait None)' after reschedule
120690 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3c name:'SasCore thread'
120690 [SasCore thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x9baa980)
120690 [SasCore thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFF8
120691 [SasCore thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=128, restLength=2944, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
120691 [SasCore thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=128, restLength=2944, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100), 0x09CD5A40)
120691 [SasCore thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1765334072, SoundChannel[1](sourceSampleOffset=128, restLength=3712, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
120692 [SasCore thread] DEBUG hle.sceSasCore - __sceSasCore 0x09BAA980, out=0x09CD6680
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08B7D100 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x3E Initial Priority: 0x3E
Thread Entry: 0x088F2018 Stack: 0x09FBC800 - 0x09FBE000 Stack Size: 0x00001800
Thread Run Clocks: 471102 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 1694 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0042 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x41
Thread Entry: 0x088E7604 Stack: 0x09F9A400 - 0x09F9AC00 Stack Size: 0x00000800
Thread Run Clocks: 2269693 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08951284 Stack: 0x09FBAC00 - 0x09FBC800 Stack Size: 0x00001C00
Thread Run Clocks: 33016 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0023) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x20
Thread Entry: 0x089F3564 Stack: 0x09FBF000 - 0x09FFF000 Stack Size: 0x00040000
Thread Run Clocks: 273893780 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200 us, rest 0 us) Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x42 Initial Priority: 0x42
Thread Entry: 0x088A6C3C Stack: 0x09FFF700 - 0x09FFFC00 Stack Size: 0x00000500
Thread Run Clocks: 1217516564 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0028) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'nuFileAsync' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08A20C24 Stack: 0x09FBE000 - 0x09FBF000 Stack Size: 0x00001000
Thread Run Clocks: 21566 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0018) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x00C1 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08000040 Stack: 0x09F98400 - 0x09F9A400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3 play thread' ID: 0x003F Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08A04E2C Stack: 0x09F9AC00 - 0x09FAAC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SasCore thread' ID: 0x003C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A010BC Stack: 0x09FAAC00 - 0x09FBAC00 Stack Size: 0x00010000
Thread Run Clocks: 4692240 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 2990 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088A7288 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 145 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x000E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017E3814 25049108 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00023A00 145920 bytes
[                                                    X     X    X]
------------------------------------------------------------
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RE: Tekken: Dark Resurrection - USA - ULUS10139 [Encrypted] - by BlackDaemon - 04-12-2011, 03:42 PM

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