11-13-2012, 09:55 AM
(11-13-2012, 05:11 AM)Drjack6 Wrote: Shaders crashed it but Vertex Cache was all it needed!
Working VERY WELL now. Slightly glitchy but VERY playable!
Thank You!
use this settings:
[] Disable VBO
[] Only GE graphics
[X] Use vertex cache
[X] Use Shaders
[X] Use a Geometry Shader for 2D rendering
[] Disable UBO
[X] Enable VAO
[X] Save GE screen to Textures instead of Memory
[] Enable decoding of indexed textures(CLUT)
[X] Enable dynamic shader generation
[] Enable Shader ' Stencil Test' (more accurate, slower)
[] Enable Shader ' Color Mask' (more accurate, slower)
[] Disable optimized VertexInfo (may improve compatibility)
[] Use Software Rendering (experimental)
Memory:
[X] Ignore invalid memory access
[] Ignore unmapped imports
im getting 23 to 28 fps hope it works for you