This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
JPCSP running Birth By Sleep Poorly???
#7
(11-13-2012, 05:11 AM)Drjack6 Wrote: Shaders crashed it but Vertex Cache was all it needed!
Working VERY WELL now. Slightly glitchy but VERY playable!
Thank You!

use this settings:
[] Disable VBO
[] Only GE graphics
[X] Use vertex cache
[X] Use Shaders
[X] Use a Geometry Shader for 2D rendering
[] Disable UBO
[X] Enable VAO
[X] Save GE screen to Textures instead of Memory
[] Enable decoding of indexed textures(CLUT)
[X] Enable dynamic shader generation
[] Enable Shader ' Stencil Test' (more accurate, slower)
[] Enable Shader ' Color Mask' (more accurate, slower)
[] Disable optimized VertexInfo (may improve compatibility)
[] Use Software Rendering (experimental)

Memory:
[X] Ignore invalid memory access
[] Ignore unmapped imports

im getting 23 to 28 fps hope it works for you Big Grin
Reply


Messages In This Thread
RE: JPCSP running Birth By Sleep Poorly??? - by uruhara12 - 11-13-2012, 09:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)