(11-15-2012, 07:52 AM)gid15 Wrote:(11-15-2012, 07:09 AM)hyakki Wrote: r2860dan83 found out that r2492 broken graphics in some games. Could you try to undo the change from r2492 in the latest revision. i.e. move back the 7 lines modified by 2492 to their previous location. Would it help?
Game is working however it seems to no longer upscale the character graphics like in the first post (I even tried using AA),
I tried Toggling Only GE graphics, save ge textures to memory vertex cache ....etc and still looks like native res, I'm pretty sure this broke long ago, I forgot to report it.
I'm still investigating...
Thank you!
Code:
if (!canCacheTexture(tex_addr)) {
if (loadGETexture(tex_addr)) {
re.setTextureMipmapMagFilter(context.tex_mag_filter);
re.setTextureMipmapMinFilter(context.tex_min_filter);
checkTextureMinFilter(false, context.texture_num_mip_maps);
textureChanged = false;
return;
}
......
I also had a different PC when I tested this game before so it could be video card related I guess (different opengl versions)
Edit:
Ok strange I reverted all the way back to r2000 and graphics still look psp like, It must be video card / driver / opengl related (back then I had a 9800 GTX +)
btw Dante's Inferno also suffers from a similar bug (not as bad as this game) where Only GE graphics needs to be enabled for it to upscale, it won't do it with that option unchecked
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