Wow, can't say I've ever come across an app or an emulator that requires OVER 4 gb worth of RAM yet. Isn't there any way to stop it from using such an insane amount of memory? Sounds very unoptimized if the emulator just keeps collecting that much shit in its memory and doesn't clean up once in a while. I don't think emulating a PSP should require that much memory. ![Tongue Tongue](https://www.emunewz.net/forum/images/smilies/tongue.gif)
Well, at least I got it to run without freezing now. I set XmX size to 1024 in hyakki's launcher (which is default I think), while increasing MaxPermSize to just below 500. It seems that about 1500 mb is the max I can allocate to Jpcsp (e.g I can set XmX to around 1500+, but more than that and it freezes, and if I adjust MaxPermSize in addition to xmx 1500+, it will freeze as well).
I still get errors/warnings about code cache becoming full and the compiler being disabled, but other than that, the game plays smooth and stable. Completed Zidane's initial story mode last night, so I'd call it playable.
Although video cutscenes don't seem to end for me, they just go to a blackscreen at the end, but I can skip them by pressing start and then skip cutscene so it's no problem.
![Tongue Tongue](https://www.emunewz.net/forum/images/smilies/tongue.gif)
Well, at least I got it to run without freezing now. I set XmX size to 1024 in hyakki's launcher (which is default I think), while increasing MaxPermSize to just below 500. It seems that about 1500 mb is the max I can allocate to Jpcsp (e.g I can set XmX to around 1500+, but more than that and it freezes, and if I adjust MaxPermSize in addition to xmx 1500+, it will freeze as well).
I still get errors/warnings about code cache becoming full and the compiler being disabled, but other than that, the game plays smooth and stable. Completed Zidane's initial story mode last night, so I'd call it playable.
![Big Grin Big Grin](https://www.emunewz.net/forum/images/smilies/biggrin.gif)