(04-22-2011, 02:47 PM)Hykem Wrote: Thanks for checking this. I wanted to see wether it was an issue with the return value or the thread reschedule that was causing some problems in a couple of games.
It seems to be clearly the first case, so, commiting the proper fix right away.
EDIT: The proper full behaviour has been implemented in r2098.
Thanks for reply.
but...with no luck.
BTW, the issue is booting "The 3rd Birthday" ULJM05798
r2098:
2679 [root] WARN hle - Unsupported syscall 20F1 SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
2869 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=17
2869 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1 SceUID=18
2886 [user_main] WARN hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x0
2887 [user_main] WARN hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x0
2893 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/3rd.fsd flags = 1 permissions = 00
2907 [user_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 00
2916 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
2933 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
2950 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
2967 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
2984 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
3001 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
(massive repeat message.......)
Intel E8400 @ 3.6Ghz, nVidia 9600 GSO, 4G RAM, Windows 7 x64