(11-29-2012, 05:23 PM)gid15 Wrote:r2878(11-24-2012, 01:56 PM)gid15 Wrote:Indexed vertices are now implemented using native OpenGL call. Does r2877 improve the performance of the "boss transition"?(11-23-2012, 09:35 PM)hyakki Wrote: The boss transition goes about 9fps for me (this might be worse for people with slower computers)The only special thing I can find in this profile is the use of indexed vertices:
GU_TEXTURE_32BITF|GU_NORMAL_32BITF|GU_VERTEX_32BITF|GU_INDEX_8BIT|GU_TRANSFORM_3D size=32: used 224556 times in PRIM, average 33.0 per GE list
Indexed vertices are still computed on the CPU, they are not yet resolved by the GPU. I should add native OpenGL support for indexed vertices... this might help here.
I get about 10fps on the boss transition (at 2x window size), looking at my GPU usage the scene is using about 96% of my GPU core, at 1x resize it uses about 50% of GPU core but speed is about the same 9~10fps.
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