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Tantei Opera Milky Holmes - ULJS00343
#14
(12-04-2012, 09:11 PM)gid15 Wrote:
(12-04-2012, 07:08 PM)andutrache Wrote: Good job now even though the movies still go out of sync with the audio it now properly skips to the fail scene when failing.

L.E: I also found something else out the game has a mode where it should pause the movie at every choice but even though it displays the choice it the movie continues in the background instead of pausing.

L.E.E: When it should pause a 41495 [user_main] INFO compiler - Replacing CodeBlock at 0x0882770C by Native Code 'nop' appears in the console.

Very good that's one issue down only the play speed one remains Smile .
Good news!

Could you again post a log with the scePsmfPlayer at DEBUG level for the pause problem?
The function scePsmfPlayerBreak is not implemented and could be the reason for the missing pause.

When playing the movie "at 2x speed", does Jpcsp run at 60 FPS? Hyakki already reported that the video is playing too fast in other games as well when using scePsmfPlayer.

Yes when the movie runs 2x speed Jpcsp has exactly 60 fps. And i remember that some time ago when it was blinking at normal speed it had about 24 fps or 30 i don't remember clearly.

I shall post the log shortly.
L.E: Log up, about 2 or 3 pauses should be in there.


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RE: Tantei Opera Milky Holmes - ULJS00343 - by andutrache - 12-04-2012, 10:24 PM

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