04-29-2011, 07:45 PM
(04-29-2011, 08:04 AM)Zarradeth Wrote: As someone who is looking to use this emulator for hacking (for a game translation), I was wondering what the plans for debug features were?The DebuggerMemory is automatically used when a file named "Memory.mbrk" is present in the main directory. The format of the file is quite simple:
I know that, looking at changelogs, there was tracing at one point, as well as Read/Write breakpoints- but they seem to have been removed since they were added. And I must say, at least Read/Write breakpoints would be an immense help to me- and I'm sure to many others in the future.
Any possibility that it might be simple to at least re-implement the memory debugging? (I see the source is still there, though, afaict, it doesn't work) And maybe add a dialog for ssettings/editing memory breakpoints in the memory viewer?
Code:
R 0xXXXXXXXX
W 0xXXXXXXXX
RW 0xXXXXXXXX
R 0xXXXXXXXX - 0xYYYYYYYY
W 0xXXXXXXXX - 0xYYYYYYYY
RW 0xXXXXXXXX - 0xYYYYYYYY
read|write|read8|write8|read16|write16|read32|write32
The last line is to enable traces of the corresponding reads and writes.