05-04-2011, 04:22 PM
(04-30-2011, 12:51 PM)Zarradeth Wrote: Edit: I take back what I said, it's working- I've used other values (0x09FFFDF0) that I know the game modifies early on and it's triggering the breakpoint for it- I don't know why the later values (in RAM) aren't getting triggered.I've fixed this in r2109 and also in other situations were the breakpoints were not always recognized.
Edit 2: I got it working, after looking up some memory mappings/partitions I realized that I was breaking on kernel memory, which the game shouldn't be writing to itself. The game was actually writing to 0x08941200.
Thanks for the feedback!