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Fullscreen Problem(Cannot use fullscreen option)
#69
(05-07-2011, 10:40 AM)corvenik Wrote:
(04-25-2011, 08:02 PM)Hykem Wrote:
(04-25-2011, 07:51 PM)Finzy Wrote: Tested it on FFBig Grinissidia, anti-aliasing worked fine on my Mobility Radeon HD 4670, so did anisotropic filtering, menus were perfectly ok using native resolution (1920x1080) and full screen, but ingame the game still only renders a small close-up of the terrain (as in, it's totally fudged up Tongue).

Still, it's progress, thanks for adding the AA and anisotropic filtering options!

Ah yes, the viewport also needs to be rescaled so the 3D matches the resolution.
Adding it right now. Thanks for testing! Smile

what happened to this? its not added Undecided

I know, I've postponed that update to another rev, because I'm trying to figure out with my commits aren't showing in the "Updates" page. Undecided
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RE: Fullscreen Problem(Cannot use fullscreen option) - by Hykem - 05-07-2011, 02:24 PM

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