12-13-2012, 09:01 PM
(This post was last modified: 12-13-2012, 09:04 PM by BlackDaemon.)
Have some graphics issues with both (hardware/software) renderers.
r2927
Running with dynarec compiler (log level set to INFO)
Compability options used #1: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Compability options used #2: Use Software Rendering, Use Media Engine, Decode audio files with SonicStage
r2927
Code:
2564 [GUI] INFO emu - Java version: 1.7.0_09 (1.7.0_09-b05)
2564 [GUI] INFO emu - Java library path: lib/windows-x86
2565 [GUI] INFO emu - Jpcsp v0.6
2567 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUG80086
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 3.70
REGION = 32768
TITLE = flOw
probably homebrew? false
2574 [GUI] DEBUG hle - Loading HLE firmware up to version 370
2672 [GUI] INFO emu - File EBOOT.OLD not found in directory.
2675 [GUI] DEBUG runtime - RuntimeContext.reset
2677 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2938 [GUI] DEBUG hle - Loading HLE firmware up to version 370
2974 [GUI] WARN loader - Encrypted file detected! (~PSP)
2975 [GUI] INFO loader - Calling crypto engine for PRX.
3901 [GUI] DEBUG loader - Loader: Relocation required (PRX)
3901 [GUI] DEBUG loader - PH#0: loading program 08804000 - file 089D3720 - mem 089D3720
3902 [GUI] DEBUG loader - PH#0:
p_type 00000001
p_offset 00000080
p_vaddr 00000000
p_paddr 001A984C
p_filesz 001CF720
p_memsz 001CF720
p_flags 00000005
p_align 00000010
3919 [GUI] DEBUG loader - PH#1: loading program 089D3720 - file 089D4CF0 - mem 08AC58F8
3919 [GUI] DEBUG loader - PH#1:
p_type 00000001
p_offset 001CF7A0
p_vaddr 001CF720
p_paddr 00000000
p_filesz 000015D0
p_memsz 000F21D8
p_flags 00000006
p_align 00000008
3921 [GUI] DEBUG loader - PH alloc consumption 002C18F8 (mem 000F0C08)
3922 [GUI] DEBUG loader - .sbss: clearing section 089D4CF0 - 089D4DA0 (len 000000B0)
3922 [GUI] DEBUG loader - .bss: clearing section 089D4DC0 - 08AC58F8 (len 000F0B38)
3923 [GUI] DEBUG loader - .rel.text: relocating 42776 entries
3949 [GUI] DEBUG loader - .rel.lib.ent: relocating 1 entries
3949 [GUI] DEBUG loader - .rel.lib.stub: relocating 90 entries
3949 [GUI] DEBUG loader - .rel.rodata.sceModuleInfo: relocating 5 entries
3949 [GUI] DEBUG loader - .rel.rodata.sceResident: relocating 6 entries
3950 [GUI] DEBUG loader - .rel.rodata: relocating 1220 entries
3951 [GUI] DEBUG loader - .rel.data: relocating 6011 entries
3955 [GUI] DEBUG loader - .rel.eh_frame: relocating 2 entries
3955 [GUI] DEBUG loader - .rel.cplinit: relocating 77 entries
3956 [GUI] DEBUG loader - .rel.psp_lib_markimport_: relocating 6 entries
3956 [GUI] DEBUG loader - .rel.linkonce.d: relocating 518 entries
3958 [GUI] INFO loader - Found ModuleInfo name:'s_app_name' version:0101 attr:00000000 gp:089dcce0
3959 [GUI] DEBUG loader - Reserving 0x2C18F8 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
3959 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='s_app_name', type=PSP_SMEM_Addr, size=0x2C18F8, addr=0x08804000: returns 0x08804000
3960 [GUI] DEBUG loader - Processing Import #0: sceAudio
s_modulename 089AD804
s_version 0011
s_flags 4001
s_size 0005
s_imports 000D
s_nid 089ADE10
s_text 089AD4EC
3961 [GUI] DEBUG loader - Processing Import #1: sceSasCore
s_modulename 089AD814
s_version 0011
s_flags 4009
s_size 0005
s_imports 001A
s_nid 089ADDA8
s_text 089AD41C
3961 [GUI] DEBUG loader - Processing Import #2: sceAtrac3plus
s_modulename 089AD824
s_version 0011
s_flags 0009
s_size 0005
s_imports 000B
s_nid 089ADD7C
s_text 089AD3C4
3962 [GUI] DEBUG loader - Processing Import #3: IoFileMgrForUser
s_modulename 089AD838
s_version 0011
s_flags 4001
s_size 0005
s_imports 000E
s_nid 089ADD44
s_text 089AD354
3963 [GUI] DEBUG loader - Processing Import #4: Kernel_Library
s_modulename 089AD850
s_version 0011
s_flags 0001
s_size 0005
s_imports 0003
s_nid 089ADD38
s_text 089AD33C
3963 [GUI] DEBUG loader - Processing Import #5: LoadExecForUser
s_modulename 089AD864
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 089ADD30
s_text 089AD32C
3964 [GUI] DEBUG loader - Processing Import #6: ModuleMgrForUser
s_modulename 089AD878
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 089ADD14
s_text 089AD2F4
3964 [GUI] DEBUG loader - Processing Import #7: StdioForUser
s_modulename 089AD890
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 089ADD08
s_text 089AD2DC
3965 [GUI] DEBUG loader - Processing Import #8: SysMemUserForUser
s_modulename 089AD8A4
s_version 0011
s_flags 4000
s_size 0005
s_imports 0006
s_nid 089ADCF0
s_text 089AD2AC
3966 [GUI] DEBUG loader - Processing Import #9: ThreadManForUser
s_modulename 089AD8BC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0023
s_nid 089ADC64
s_text 089AD194
3966 [GUI] DEBUG loader - Processing Import #10: UtilsForUser
s_modulename 089AD8D4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0004
s_nid 089ADC54
s_text 089AD174
3967 [GUI] DEBUG loader - Processing Import #11: sceSuspendForUser
s_modulename 089AD8E8
s_version 0011
s_flags 4000
s_size 0005
s_imports 0004
s_nid 089ADC44
s_text 089AD154
3967 [GUI] DEBUG loader - Processing Import #12: sceGe_user
s_modulename 089AD900
s_version 0011
s_flags 4001
s_size 0005
s_imports 000A
s_nid 089ADC1C
s_text 089AD104
3968 [GUI] DEBUG loader - Processing Import #13: sceDisplay
s_modulename 089AD910
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 089ADC00
s_text 089AD0CC
3969 [GUI] DEBUG loader - Processing Import #14: sceCtrl
s_modulename 089AD920
s_version 0011
s_flags 4001
s_size 0005
s_imports 0004
s_nid 089ADBF0
s_text 089AD0AC
3969 [GUI] DEBUG loader - Processing Import #15: sceRtc
s_modulename 089AD92C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089ADBEC
s_text 089AD0A4
3970 [GUI] DEBUG loader - Processing Import #16: sceWlanDrv
s_modulename 089AD938
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089ADBE8
s_text 089AD09C
3970 [GUI] DEBUG loader - Processing Import #17: sceNet
s_modulename 089AD948
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 089ADBD8
s_text 089AD07C
3971 [GUI] DEBUG loader - Processing Import #18: sceNetAdhoc
s_modulename 089AD954
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 089ADBC0
s_text 089AD04C
3971 [GUI] DEBUG loader - Processing Import #19: sceNetAdhocctl
s_modulename 089AD964
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 089ADBA8
s_text 089AD01C
3972 [GUI] DEBUG loader - Processing Import #20: sceUtility
s_modulename 089AD978
s_version 0011
s_flags 4001
s_size 0005
s_imports 000D
s_nid 089ADB74
s_text 089ACFB4
3972 [GUI] DEBUG loader - Processing Import #21: sceNetInet
s_modulename 089AD988
s_version 0011
s_flags 0009
s_size 0005
s_imports 0012
s_nid 089ADB2C
s_text 089ACF24
3973 [GUI] DEBUG loader - Processing Import #22: sceNetResolver
s_modulename 089AD998
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 089ADB14
s_text 089ACEF4
3973 [GUI] DEBUG loader - Processing Import #23: sceNetApctl
s_modulename 089AD9AC
s_version 0011
s_flags 0009
s_size 0005
s_imports 0005
s_nid 089ADB00
s_text 089ACECC
3974 [GUI] DEBUG loader - Processing Import #24: sceNetApDialogDummy
s_modulename 089AD9BC
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 089ADAF0
s_text 089ACEAC
3974 [GUI] DEBUG loader - Processing Import #25: sceMpeg
s_modulename 089AD9D4
s_version 0011
s_flags 0009
s_size 0005
s_imports 0019
s_nid 089ADA8C
s_text 089ACDE4
3975 [GUI] DEBUG loader - Processing Import #26: sceDmac
s_modulename 089AD9E0
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089ADA88
s_text 089ACDDC
3975 [GUI] DEBUG loader - Processing Import #27: scePower
s_modulename 089AD9EC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 089ADA7C
s_text 089ACDC4
3976 [GUI] DEBUG loader - Processing Import #28: sceUmdUser
s_modulename 089AD9FC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0008
s_nid 089ADA5C
s_text 089ACD84
3977 [GUI] DEBUG loader - Processing Import #29: InterruptManager
s_modulename 089ADA0C
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 089ADA50
s_text 089ACD6C
3977 [GUI] INFO loader - Found 253 unresolved imports
3978 [GUI] DEBUG loader - Processing header #0 at 0x089AD558: s_app_name
modulename 00000000
version 0000
attr 8000
size 04
vcount 04
fcount 0002
resident 089ADA20
3978 [GUI] DEBUG loader - module_start found: nid=0xD632ACDB, function=0x08941F18
3979 [GUI] DEBUG loader - module_stop found: nid=0xCEE8593C, function=0x089422F0
3979 [GUI] DEBUG loader - module_info found: nid=0xF01D73A7, addr=0x089AD7CC
3979 [GUI] WARN loader - module_sdk_version found: nid=0x11B97506, sdk_version=0x03070010
3979 [GUI] DEBUG loader - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3980 [GUI] DEBUG loader - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3980 [GUI] INFO loader - 253 NIDS mapped
3984 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3985 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
3986 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3987 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
3987 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
3988 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
4066 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
4067 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 720 x 480 x 16 @85Hz
4067 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 640 x 480 x 32 @59Hz
4067 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
4067 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
4068 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
4068 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
4068 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 640 x 480 x 16 @75Hz
4068 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
4069 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
4069 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 640 x 480 x 16 @85Hz
4069 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
4069 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 720 x 576 x 16 @85Hz
4069 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 800 x 600 x 32 @85Hz
4070 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
4070 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 640 x 480 x 32 @85Hz
4070 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 720 x 576 x 32 @85Hz
4070 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 800 x 600 x 16 @85Hz
4071 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
4071 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 720 x 480 x 32 @85Hz
4071 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 640 x 480 x 16 @59Hz
4072 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
4072 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
4072 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 640 x 480 x 32 @75Hz
4072 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 640 x 480 x 16 @60Hz
4072 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
4073 [GUI] DEBUG hle.sceDisplay - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
4073 [GUI] DEBUG hle.sceDisplay - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
4073 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
4073 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
4074 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.3.0
4093 [GUI] INFO hle.sceDisplay - Saving GE to Textures
4094 [GUI] INFO ge - Only GE Graphics: false
4095 [GUI] INFO ge - Save Stencil To Memory: false
4148 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
4149 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
4152 [GUI] INFO hle.sceMpeg - Media Engine enabled
4155 [GUI] INFO hle - Using the external audio decoder (SonicStage)
4461 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
4467 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4472 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4477 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4481 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4485 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4489 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4493 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4497 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4501 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4505 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4509 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4513 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4517 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4521 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4525 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4529 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4582 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
4591 [GUI] DEBUG hle.ThreadManForUser - Creating root thread: entry=0x08941F18, priority=32, stackSize=0x400, attr=0x0
4592 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x0BBFFC00
4592 [GUI] DEBUG runtime - Switching to Thread root
4593 [GUI] DEBUG emu - Patch file not found: java.io.FileNotFoundException: patches\NPUG80086.properties (The system cannot find the file specified)
4593 [GUI] INFO emu - Using the following settings:
4593 [GUI] INFO emu - Configuration / Region
4595 [GUI] INFO emu - Language [English]
4595 [GUI] INFO emu - Button preference: ["O" for "Enter"]
4596 [GUI] INFO emu - Daylight savings: [Off]
4596 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
4596 [GUI] INFO emu - Time format: [24H]
4596 [GUI] INFO emu - Date format: [YYYY-MM-DD]
4597 [GUI] INFO emu - WLAN power saving mode: [Off]
4597 [GUI] INFO emu - Ad hoc channel: [Auto]
4597 [GUI] INFO emu - Nickname: [BlackDaemon]
4597 [GUI] INFO emu - Configuration / Video
4598 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
4598 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
4598 [GUI] INFO emu - [X] Use vertex cache
4598 [GUI] INFO emu - [X] Use shaders (experimental)
4598 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
4599 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
4599 [GUI] INFO emu - [X] Enable VAO (only relevant when using shaders and vertex cache)
4599 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
4599 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
4599 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
4600 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
4600 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
4600 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
4600 [GUI] INFO emu - [ ] Save Stencil to Memory (more accurate but slower)
4600 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
4601 [GUI] INFO emu - Configuration / Audio
4601 [GUI] INFO emu - [ ] Disable audio threads
4601 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
4601 [GUI] INFO emu - [ ] Disable audio blocking
4601 [GUI] INFO emu - Configuration / Memory
4602 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
4602 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
4602 [GUI] INFO emu - Configuration / Media
4602 [GUI] INFO emu - [X] Use Media Engine
4602 [GUI] INFO emu - [ ] Extract media files to tmp folder
4602 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
4603 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
4603 [GUI] INFO emu - Configuration / Compiler
4603 [GUI] INFO emu - [X] Use compiler (dynarec)
4603 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
4603 [GUI] INFO emu - [3000] Maximum method size
4604 [GUI] INFO emu - Configuration / Crypto
4604 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
4604 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
4604 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
4604 [GUI] INFO emu - Configuration / Display
4605 [GUI] INFO emu - Anti-aliasing: [OFF]
4605 [GUI] INFO emu - Resolution: [Native]
4605 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
4605 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4676 [GUI] INFO ge - Using RenderingEngineLwjgl31
4676 [GUI] INFO ge - Using VBO
4676 [GUI] INFO ge - OpenGL version: 4.3.0
4676 [GUI] INFO ge - Shading Language version: 4.30 NVIDIA via Cg compiler
4677 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0
4677 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4684 [GUI] INFO ge - Using VAO (Vertex Array Object)
4685 [GUI] INFO ge - Using shaders with Skinning
4686 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4691 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
4703 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
4706 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
4706 [GUI] INFO ge - Using VAO (Vertex Array Object)
4706 [GUI] INFO ge - Using shaders with Skinning
4707 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4709 [GUI] DEBUG ge - Using shader version 140, available shading language version 430
4715 [GUI] DEBUG ge - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
4716 [GUI] DEBUG ge - UBO Structure size: 884 (including endOfUBO)
4756 [GUI] INFO ge - Using Async Vertex Cache
4793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
4794 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
4794 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
4795 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used #1: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Compability options used #2: Use Software Rendering, Use Media Engine, Decode audio files with SonicStage