OK, it's almost off-topic but here are some tests with the Intel onboard:
Self-compiled version based on r2927 with
enableDebugProxy = true
enableCheckErrorsProxy = true
Logs on Setting DEBUG
Test subject: 3DStudio from the demo folder
Log 1) With only shaders enabled, mostly red background (see pic), but sometimes the picture is correct (black background, green/red boxes)
Log 2) With shaders+dynamic, normal for 1-2 sec., then completely red (see pics)
Log 3) shaders+dynamic+Dis.UBO, completely red the whole time
Tell me if you need more tests in this matter.
r2927
Settings Video:
[X] Use shaders (experimental)
[X] Enable dynamic shader generation
- the first text movie is still not visible, everything else on this matter stays the same as above mentioned
- the second movie is now in-sync with the audio
- the yellow triangle is gone in the intro scenes (see pic)
- the transitions are now mostly normal but the blending is still slower
Ingame on my machine is about 15 fps.
Compiling seems to fail also (like on Zwei!):
Splitting _S1_2_88AF5F8 (6524/3000)
Profiler log is included. It uses a lot of bbox, maybe that is what slows it down ingame
Self-compiled version based on r2927 with
enableDebugProxy = true
enableCheckErrorsProxy = true
Logs on Setting DEBUG
Test subject: 3DStudio from the demo folder
Log 1) With only shaders enabled, mostly red background (see pic), but sometimes the picture is correct (black background, green/red boxes)
Log 2) With shaders+dynamic, normal for 1-2 sec., then completely red (see pics)
Log 3) shaders+dynamic+Dis.UBO, completely red the whole time
Tell me if you need more tests in this matter.
(12-07-2012, 08:33 PM)Darth1701 Wrote: r2902
Almost no changes in this game, the same small problems are still present in the game:
- The first movie is still not visible, it still can't be skipped like on the real PSP, pressing a key here still shows the video but game advances not further after the video, the workaround is still watching it during the menu-idle and sit through a black screen for a minute (but with nice music)
- The second movie's audio is out-of-sync with the picture (on my machine the video is about 5-10 sec. behind)
- The yellow triangle that indicates the location later is shown too early during the ingame intro (it first should be visible when the map is shown)
- the transition just before talking with the soldier shows some strange brown background (this is a new problem, before is was just a slow transition but without strange color variations)
r2927
Settings Video:
[X] Use shaders (experimental)
[X] Enable dynamic shader generation
- the first text movie is still not visible, everything else on this matter stays the same as above mentioned
- the second movie is now in-sync with the audio
- the yellow triangle is gone in the intro scenes (see pic)
- the transitions are now mostly normal but the blending is still slower
Ingame on my machine is about 15 fps.
Compiling seems to fail also (like on Zwei!):
Splitting _S1_2_88AF5F8 (6524/3000)
Profiler log is included. It uses a lot of bbox, maybe that is what slows it down ingame
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit