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Brandish: The Dark Revenant - JAP - ULJM05424
#17
OK, it's almost off-topic but here are some tests with the Intel onboard:

Self-compiled version based on r2927 with
enableDebugProxy = true
enableCheckErrorsProxy = true
Logs on Setting DEBUG

Test subject: 3DStudio from the demo folder

Log 1) With only shaders enabled, mostly red background (see pic), but sometimes the picture is correct (black background, green/red boxes)
Log 2) With shaders+dynamic, normal for 1-2 sec., then completely red (see pics)
Log 3) shaders+dynamic+Dis.UBO, completely red the whole time

Tell me if you need more tests in this matter.
(12-07-2012, 08:33 PM)Darth1701 Wrote: r2902

Almost no changes in this game, the same small problems are still present in the game:

- The first movie is still not visible, it still can't be skipped like on the real PSP, pressing a key here still shows the video but game advances not further after the video, the workaround is still watching it during the menu-idle and sit through a black screen for a minute (but with nice music) Wink
- The second movie's audio is out-of-sync with the picture (on my machine the video is about 5-10 sec. behind)
- The yellow triangle that indicates the location later is shown too early during the ingame intro (it first should be visible when the map is shown)
- the transition just before talking with the soldier shows some strange brown background (this is a new problem, before is was just a slow transition but without strange color variations)

r2927

Settings Video:
[X] Use shaders (experimental)
[X] Enable dynamic shader generation

- the first text movie is still not visible, everything else on this matter stays the same as above mentioned
- the second movie is now in-sync with the audio
- the yellow triangle is gone in the intro scenes (see pic)
- the transitions are now mostly normal but the blending is still slower

Ingame on my machine is about 15 fps.

Compiling seems to fail also (like on Zwei!):
Splitting _S1_2_88AF5F8 (6524/3000)

Profiler log is included. It uses a lot of bbox, maybe that is what slows it down ingame


Attached Files Thumbnail(s)
   

.7z   3dstudio-intelgraphics-r2927ctests.7z (Size: 641.14 KB / Downloads: 140)
.7z   Brandish-r2927-logprofiler.7z (Size: 102.1 KB / Downloads: 160)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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RE: Brandish: The Dark Revenant - JAP - ULJM05424 - by Darth1701 - 12-14-2012, 09:13 AM

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