12-14-2012, 10:59 AM
(12-14-2012, 09:13 AM)Darth1701 Wrote: OK, it's almost off-topic but here are some tests with the Intel onboard:It would be good to open a new thread for this topic. This is a good idea to use 3DStudio for testing.
Self-compiled version based on r2927 with
enableDebugProxy = true
enableCheckErrorsProxy = true
Logs on Setting DEBUG
Test subject: 3DStudio from the demo folder
Log 1) With only shaders enabled, mostly red background (see pic), but sometimes the picture is correct (black background, green/red boxes)
Log 2) With shaders+dynamic, normal for 1-2 sec., then completely red (see pics)
Log 3) shaders+dynamic+Dis.UBO, completely red the whole time
Tell me if you need more tests in this matter.
Could you try the following tests:
- Select "disable optimized VertexInfo reading": any changes?
- in jpcsp.graphics.RE.RenderingEngineFactor, delete/uncomment the line 74:
Code:
// re = new StateProxy(re);
(12-14-2012, 09:13 AM)Darth1701 Wrote: It uses a lot of bbox, maybe that is what slows it down ingameTo verify this, you can change jpcsp.graphics.RE.RenderingEngineLwjgl, line 1270 (return false instead of true):
Code:
public boolean hasBoundingBox() {
return false;
}
Always include a complete log file at INFO level in your reports. Thanks! How to post a log