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Brandish: The Dark Revenant - JAP - ULJM05424
#18
(12-14-2012, 09:13 AM)Darth1701 Wrote: OK, it's almost off-topic but here are some tests with the Intel onboard:

Self-compiled version based on r2927 with
enableDebugProxy = true
enableCheckErrorsProxy = true
Logs on Setting DEBUG

Test subject: 3DStudio from the demo folder

Log 1) With only shaders enabled, mostly red background (see pic), but sometimes the picture is correct (black background, green/red boxes)
Log 2) With shaders+dynamic, normal for 1-2 sec., then completely red (see pics)
Log 3) shaders+dynamic+Dis.UBO, completely red the whole time

Tell me if you need more tests in this matter.
It would be good to open a new thread for this topic. This is a good idea to use 3DStudio for testing.
Could you try the following tests:
- Select "disable optimized VertexInfo reading": any changes?
- in jpcsp.graphics.RE.RenderingEngineFactor, delete/uncomment the line 74:
Code:
// re = new StateProxy(re);

(12-14-2012, 09:13 AM)Darth1701 Wrote: It uses a lot of bbox, maybe that is what slows it down ingame
To verify this, you can change jpcsp.graphics.RE.RenderingEngineLwjgl, line 1270 (return false instead of true):
Code:
    public boolean hasBoundingBox() {
        return false;
    }
This will disable all the BBOX processing
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Brandish: The Dark Revenant - JAP - ULJM05424 - by gid15 - 12-14-2012, 10:59 AM

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