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Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ?
#14
If I remember correct, the issue is filtering textures that contain alpha transparency or a couple other parameters, I think CLUT can't do that natively because it allows 2 values for transparency, one for non-transparent and one for transparent and filtering it results into more possible versions than just those two (semitransparent) so what it does instead on those is use a linear filter.
Def, fixable if you treat those textures as different kind of textures but this needs a couple of stuff being worked.
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Messages In This Thread
RE: Does "enable decoding of indexed textures ( using CLUT ) have to make graphic ugly ? - by VIRGIN KLM - 12-16-2012, 02:25 PM
? - by RyviusRan - 01-14-2013, 08:47 PM
RE: - by digiadventures - 04-17-2013, 08:37 PM
RE: - by gid15 - 04-18-2013, 07:10 PM
RE: - by digiadventures - 04-18-2013, 09:54 PM
Quick notes - by Sarisa81 - 04-24-2013, 12:56 AM
RE: - by digiadventures - 05-23-2013, 09:11 AM
texture lines still there - by Cat Slobber - 05-23-2013, 06:06 PM
fixed - by Cat Slobber - 05-24-2013, 05:24 PM
RE: - by digiadventures - 05-25-2013, 09:07 AM

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