12-19-2012, 07:59 AM
I tested the game yesterday using the desert savegame provided by shimano04.
I can verify the flickering of the HUD. However I can't verify the crashes. I managed to get to the temple every time. While I was playing I noticed the map was not shown correct (when pressing SELECT) but with using these options it works!
[X] Use shaders
[X] Enable dynamic shader generation
[X] Disable optimized VertexInfo reading
shimano04: Can you test if that helps in your case? About the crash: Please note I used the 32-bit-version where you used the 64-bit-version, maybe you can check it with the 32-bit-version (and the 32-bit JRE) as well?
I can verify the flickering of the HUD. However I can't verify the crashes. I managed to get to the temple every time. While I was playing I noticed the map was not shown correct (when pressing SELECT) but with using these options it works!
[X] Use shaders
[X] Enable dynamic shader generation
[X] Disable optimized VertexInfo reading
shimano04: Can you test if that helps in your case? About the crash: Please note I used the 32-bit-version where you used the 64-bit-version, maybe you can check it with the 32-bit-version (and the 32-bit JRE) as well?
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit