12-19-2012, 08:48 AM
(12-19-2012, 08:11 AM)hyakki Wrote: yeah I'm able to reproduce it, looks like it might be caused by the 'effect' the text uses as it types out.
I don't see any debug output using sceFont so it must be using another method to show it's text.
Thanks for testing it! I don't know what the problem is here but it also happens when using the fast message option (can only be set after the intro), it doesn't use the effect but from time to time the text is still wrong.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit