12-19-2012, 09:10 AM
(12-19-2012, 07:59 AM)Darth1701 Wrote: I tested the game yesterday using the desert savegame provided by shimano04.
I can verify the flickering of the HUD. However I can't verify the crashes. I managed to get to the temple every time. While I was playing I noticed the map was not shown correct (when pressing SELECT) but with using these options it works!
[X] Use shaders
[X] Enable dynamic shader generation
[X] Disable optimized VertexInfo reading
shimano04: Can you test if that helps in your case? About the crash: Please note I used the 32-bit-version where you used the 64-bit-version, maybe you can check it with the 32-bit-version (and the 32-bit JRE) as well?
I re-tested using the 32-bit version of build 2929 with the 32-bit JRE and still encountered the same problem. I'm not getting flickering of the HUD anymore with the new settings though.
I notice that this error occurred after a certain amount of time, which is about 4min of just having the character stand where they are when you load the save. I turned the logger on to ERROR and discovered this is a sound thread error. I have attached a screenshot to show you.
Here are some of the other settings I have that may help:
[X] Use Media Engine
[X] Decode audio files with SonicStage (I have version 4.3)
[X] Ignore invalid memory access
[X] Use Compiler Dynarec
max method size: 100